Acrobatics


Acrobatics | In Game Description | Learning | Abilities | Special Notes

In Game Description


Acrobatics is the skill of moving in a dextrous, agile manner. Many of its abilities are quite showy, but effective nonetheless. Most acrobatics abilities are concerned with movement and agility, but there are a fair number of offensive abilities scattered in there as well. As with the similar, though more aggressive, skill of fisticuffs, acrobatics can be useful for even the weapon user, as you never know when you could be disarmed.

Learning



Acrobatics is taught by The Bards Guild, Mercenaries Guild, Thieves Guild, and Warriors Guild.

Abilities


Skill
Description
Lesson Cost
Notes
Barge
Ramming doors open
26
There is a limit on how many doors you can barge per day.
Bodyroll
Tripping others as you leave a location
7

Concuss
Rendering enemies unconscious with a blow to the neck
14
Some abilities only work on unconscious targets.
Contort
Escaping bonds and entrapments
2

Epinephrine
Forcing your heart to beat faster
85
Similar to Adrenaline
Firebreath
Breathing fire through a torch
3
Requires a lit torch in your inventory.
Fsmash
Leaping through a location, hitting someone on the way past
26
Exactly as hilarious as it sounds.
Headbutt
Smashing your head into others faces
7

Kneecap
Smashing the kneecaps of others
54
Breaks one leg, selected randomly.
Leap
Moving with such finesse as not to be followed
0
Moves one room, and loses anyone who is following you.
Netdodge
Avoiding nets and entrapments
3

Run
Travelling at speed without tiring
2
Similar to Levitate, but toggled on and off.
Scramble
Escaping amidst confusion
2

Sprint
Running as far as possible in a direction
0
Runs as far as you can in a straight line. Dangerous if you're not wearing shoes!
Stun
Knocking foes off-balance
3
Some skills do not work unless the target is off balance.
Vaultkick
Knocking foes from their mounts
14
Many skills do not work on mounted players.
Pre-Requisites


This skills qualifies for the higher skill of Physical and Arts&Crafts


Special Notes



Acrobatics is one of the more useful skill groups in Elysium, and is essentially mandatory for anyone attempting to roleplay a purely physical fighter. Epinephrine takes the place of Adrenaline and a speed enhancing skill is nearly mandatory until high levels of physical attuning, and run takes the place of Levitate, which is nearly as essential though offset somewhat if you have riding and a friend with taming. Kneecap, netdodge, contort, concuss, and leap are excellent skills in player vs. player combat and even firebreath has multiple uses throughout the game, including some world secrets. Barge is one of the two skills that will open a locked door. Overall an excellent skill somewhat marred by the rather useless scramble, bodyroll, and fsmash.