Changelog

========


All changes listed will take effect on the following reboot. Reboots will be
listed in the changelog.

Items in the changelog will be categorised as one of four types of change;

Bug Fix: Correcting a code mistake or unexpected consequence.

Balance: Changing the effect of a system to make it fairer.

Feature: Adding something new to make Elysium more interesting.

Codefix: Code optimisation without visible change.

14-06-15

      • CODE REBOOT *

12-06-15

Feature: Added a function to take salary payments from profits
or industry coffers for industrial agents

Balance: Allowed players to skip the mage child quest, as it
can be very difficult to acquire a replacement quest item

Balance: Adjusted the requirements to make weapon harnesses
to 2 leather instead of 1

Feature: Added some text to show the teacher the progress of
teaching skills between players

10-06-15

Feature: Added the skeleton of an NPC 'industrial agent' for
a future feature, including some functions which will
be used in that feature

Codefix: Added some definitions to make it easier to code
features relating to industries

08-06-15

Feature: Added a description of how injured a sea monster is
when you view it from close enough range with the
telescope command

06-06-15

Feature: Add the cloning/recloning functions for a number of
NPCs related to the shamanic circle area

Feature: Added a command for use in a room in the shamanic
circle area

Feature: Added a new wilderness creature specific to one zone

Feature: Added a toggle to innatescan to allow you to turn on
a brief/weaker tracking scan automatically fired when
moving locations or using look

Feature: Added an option for gods to give cookie items to
players as a small reward

Feature: Added some new effects for the hallucination status

03-06-15

Feature: Added an option to 'stall supply <service> all' to
supply all food items present to a chef stall instead
of just the first suitable item

Bug Fix: Amended the 'following' element of the order command
to not detect unmountable NPCs as being mounted which
was preventing the NPC being ordered to follow

Feature: Added an exploration option to the discuss command

Codefix: Added a function to more easily extract the name of
a liquid held in a container to make liquid based
coding easier in the future

Feature: Amended breaking glass and pottery items to show the
liquids splashing onto the floor if the items being
broken contain liquids

01-06-15

Bug Fix: Corrected the code determining the name of faces
skinned from players and fixed a bug with displaying
the description of faces

Bug Fix: Added two missing children to the family command for
their parents

Feature: Added a child NPC for a players grandchild

Feature: Added a list of emote-say options if you use an
invalid one

Feature: Added limited support for emote-says when using a
racial language

Feature: Added variables for a project aimed to replace doors
with more memory/lag efficient replacements, including
load and save functions

31-05-15**

      • CODE REBOOT *

Code changes not included in above code reboot;

Bug Fix: Amended NPC teaching instructions to show lesson
costs in a 'cleaner' format without trailing zeros

Bug Fix: Corrected the new change to sleeping with weapons
wielded to only take effect when you actually typed
the sleep command, as originally intended

Bug Fix: Made a further attempt to fix the 'fill' command

Feature: Amended the wood cutting messages to be clearer about
why your current weapon setup is unsuitable to chop
trees, and added an additional check to prevent
chopping if dual wielding two woodcutters axes

30-05-15

Feature: Added relations effects for killing an NPC related
to Haven

Feature: Added a command to use with a Haven related NPC and
some related room features

Feature: Added red deer creatures with the same animal code
as stags, to allow them to breed together like horses
rather than separately. Modified riding and taming
code to only allow taming/riding of the male versions
of this animal.

Feature: Marked corpses created from players as such, and
amended the 'skin' ability to create a temporary face
item from the corpse if used on a player corpse - This
item will not rot and can be used for claiming bounties
but is not permanent and will not persist over
resets

Balance: Amended the outguild command so that guildheads can
only outguild members if the guild leadership is not
rated as poor, and outguilding members lowers the
guild leadership rating

Feature: Added a ship maintenance system where players can
carry out tasks such as swabbing the decks while
sailing to help reduce the future maintenance cost
of their ship

Balance: Increased how long ships survive before unpaid
sailors start to damage them

29-05-15

Feature: Added a newly declared holiday in Szagan to the time
command

Bug Fix: Added descriptive words for gender neutral NPCs in
examine, to fix odd messages for NPCs without a
gender wielding weapons

28-05-15

Feature: Worked on a room for Baron Eskvan's Dungeon

Bug Fix: Fixed an issue with blank tells to gods

Bug Fix: Fixed the fact that the minor challenge related to
food consumption was offered instead of the equivalent
major challenge at high challenge scores

Feature: Added a new jewellery item makeable at industries

Bug Fix: Fixed some bad english in messages relating to changing
door options

Bug Fix: Amended automatic door options to close doors which
you opened while using the 'relock' option even if
the door was not locked, but not to lock them

Bug Fix: Amended flamebounce to be an anonymous damage attack,
to avoid the defender being marked as an aggressor

Feature: Added relations effects for killing NPCs related to
the shamanic circle area

27-05-15

Bug Fix: Fixed a broken link in the City of Peace

26-05-15**

Balance: Added a block in to stop people eating meals at
stalls if they are already very full

Feature: Amended burning things on a campfire to add fuel
to the fire so it burns longer

Bug Fix: Amended music preparation to give you the correct
syntax for the command you used rather than assuming
you used 'musicprepare'

Balance: Changed a myda-terl to mean 1/80th of a terl
(Instead of approx 1/165th) so that you only now need
240 myda-terl of river fish to make a unit of fish
commodity instead of 500 myda-terl

Feature: Amended iron machines to display the 'shop access' and
'shop windup' commands in their description when
examined by someone on the access list
Bug Fix: Made a further attempt to fix the 'fill' command
Bug Fix: Corrected a number of syntax descriptions for casting
mentalism spells which were either wrong or unhelpful
Balance: Changed telepathy so once envisaged, you can project
as many times as you want until you envisage a
different mentalism spell, and removed the balance
requirement for projecting telepathy
Bug Fix: Corrected an issue where sea monsters would display
as having flags, sails etc through telescopes
Balance: Change sleep to require you to unwield weapons before
(manually) going to sleep
Bug Fix: Amended starheal to be correctly modified as magical
healing by factors which affect that
Bug Fix: Amended the healing skillgroup to be correctly modified
as magical healing by factors which affect that

25-05-15

      • PRESS RETURN OR Q TO QUIT:
      • CODE REBOOT ***

Code changes not included in above code reboot;

Bug Fix: Fixed an issue with a command in a room

24-05-15

Feature: Added an 'enhance none' option with the discipline
enhance ability
Balance: Changed 'release' in discipline to only fire if you
use it in isolation, so 'release animals' etc would
not cause it to fire unintentionally
Bug Fix: Amended the code in a city of peace exit which had
opened as the result of unlocking the wrong barrier
Bug Fix: Fixed a one way link in the shipwreck isle
Feature: Amended levitation to slightly reduce tracking traces
when moving quickly
Bug Fix: Changed butchers syntax to work more in line with
other industries and more consistently with itself,
so now you can 'butchers retrieve 5 meat' or
'butchers retrieve meat'
      • PRESS RETURN OR Q TO QUIT:

Bug Fix: Amended spinehail to check if an exit is blocked
Bug Fix: Amended speaking in a racial language to use various
features previously only in effect when talking in
common, including activity ratings
Bug Fix: Corrected an issue with an error message when checking
administrative mails
Feature: Added two NPCs for the Shamanic Circle area

23-05-15

Bug Fix: Fixed some typos which prevent phosphorus chunks
being used when making two items
Bug Fix: Added an error message to an administrative command
when using incorrect parameters
Feature: Prepatory work on variable based door item replacements
Feature: Added variables related to destruction of breakable
items
Feature: Added 'break' and 'burn' commands which will be used
in the future when items are marked as breakable
Feature: Added a damage effect to bare feet in rooms where
glass or pottery items have recently been broken
Feature: Added an option to mark items as 'rottable' which will
      • PRESS RETURN OR Q TO QUIT:

cause them to rot away if left in a terrain room

(i.e. not in a city or building) for longer than two
weeks
Feature: Added an option to mark items as 'rustable' which will
cause them to rust away if left on the floor for longer
than two months - made unfinished forging items be
automatically marked as rustable when created, then
marked as not rustable when they are completed
Feature: Added the 'buff' command which allows you to remove
rust from a rusted item, made forge item finishing
require you to do this before finishing an item if
it has developed a significant amount of rust
Feature: Marked numerous items as breakable in the various new
ways

22-05-15

Feature: Worked on a room for Baron Eskvan's Dungeon

21-05-15

Feature: Amended an NPC for the Shamanic Circle area
      • PRESS RETURN OR Q TO QUIT:

19-05-15

Feature: Added an NPC for Haven

15-05-15

Bug Fix: Corrected an issue where the dwarven racequest
sometimes did nothing when it was meant to cause
damage

14-05-15

Codefix: Added a number of new commands to the external register
that were missing
Feature: Added alternatives to 'musicprepare' of 'prepare music'
and 'music prepare', added alternatives to 'musicplay'
of 'music play'
Feature: Amended 'combo' to select the weapon with the best
slashing damage as the 'slash' weapon and the other
as the 'chop' weapon rather than always having the
right wielded weapon as the 'slash' weapon
      • PRESS RETURN OR Q TO QUIT:

Feature: Added brown and grey shirts
Bug Fix: Added a special command to a room whose description
mentioned one which didn't actually exist
Bug Fix: Corrected OOC logging so that it no longer logs the
OOC chats which are gagged after people swear

13-05-15

Bug Fix: Fixed an issue where you could send tells while
sitting, kneeling or dead if you used the 'tell'
command, but not if you used the shortcut of
just entering the players name
Bug Fix: Fixed an issue where interacting with an industry
only counted as an activity if you didn't own the
industry being interacted with
Codefix: Added a test command to try and identify a solution
for a formatting bug
Feature: Changed fruit picking to create a single batch of
fruit of the correct quantity rather than multiple
batches of 1 unit of fruit
Feature: Added a 'status' option for prepare colourmagica

      • PRESS RETURN OR Q TO QUIT:

12-05-15

Bug Fix: Corrected an issue with novice players learning

General skills during initial login
Bug Fix: Corrected a typo in melt
Bug Fix: Corrected a bug where melt would destroy items it
was meant to have damaged
Bug Fix: Corrected a bug where melt would damage unique items
Bug Fix: Added a type of demon to firelord which was missing
Balance: Added a mana gain for learning colourmagica abilities
Bug Fix: Fixed the display of success messages for stall supply
Bug Fix: Fixed an issue where red tokens would fire without
using the correct command if you're in the right
location, and added a prompt when examining red
tokens to remind of the correct command if you've
previously learned what it is
Codefix: Removed some old redundant code which was possibly
causing crashes
Bug Fix: Fixed a city of peace barrier that was linked to the
wrong room
Feature: Added a Gralnakia Expansion topic

      • PRESS RETURN OR Q TO QUIT:
10-05-15

Bug Fix: Fixed an issue with befriending at the first rank


      • CODE REBOOT ***

09-05-15

Bug Fix: Made race quest items self destruct/recreate if they
are stuck as 'held' without a holding item

      • CODE REBOOT ***
Code changes not included in above code reboot;

Feature: Added twenty four rooms for a new provincial
wilderness area
Bug Fix: Corrected the ability check for confirming if you
have unlocked a colour in colourmagica
Bug Fix: Corrected an issue with colourmagica not working
properly with pyromagica

08-05-15
      • PRESS RETURN OR Q TO QUIT:

Feature: Added skill checks to the effects of the colourmagica
active abilities
Feature: Created a command for use in colourmagica
Feature: Created a tutor and help file for Colourmagica
Feature: Added eight Gralnakia Expansion topics

07-05-15

Feature: Modified the examine text for players to accommodate
a feature of colourmagica
Feature: Added timer effects for some colourmagica effects
Feature: Added three active abilities for colourmagica
Feature: Enabled seven city of peace barriers
Bug Fix: Amended guild tutors to treat empty guildhead positions
the same as dormant guildheads for joining guilds or
befriending at the first rank

06-05-15

Feature: Modified two abilities in preparation for
colourmagica
      • PRESS RETURN OR Q TO QUIT:

Feature: Created the skill skeleton for Colourmagica

Feature: Added teaching texts for Colourmagica
Feature: Wrote the ability help text for Colourmagica
Feature: Added a Gralnakia Expansion topic
Feature: Enabled a city of peace barrier

05-05-15

Bug Fix: Fixed a crash causing issue with Drokthein
Feature: Modified six abilities in preparation for
colourmagica
Bug Fix: Fixed a message with a pyromagica ability which wasn't
displaying to onlookers

03-05-15

Feature: Modified ten abilities in preparation for
colourmagica
Bug Fix: Fixed a room message for energy funnel which wasn't
displaying
Balance: Amended teledestroy to not be able to destroy items
which are no-steal or immune to clothing damage
      • PRESS RETURN OR Q TO QUIT:

Feature: Added an additional city research topic
Feature: Enabled five city of peace barriers

02-05-15

Feature: Modified eight abilities in preparation for
colourmagica

01-05-15

Feature: Enabled two city of peace barriers

30-04-15

Feature: Modified three abilities in preparation for
colourmagica
Feature: Enabled three city of peace barriers
Feature: Added two additional city research topics

29-04-15

Bug Fix: Fixed an issue where get was ignoring the weight of
      • PRESS RETURN OR Q TO QUIT:
the item you were trying to pick up

26-04-15

Feature: Added some new effects for the hallucination status
Codefix: Improved an administrative command which locates items

      • CODE REBOOT ***

23-04-15

Balance: Amended ships to put down their anchor when loading
following a crash or reboot - previously they stopped
moving but didn't lower anchor so could start moving
again on their own

22-04-15

Bug Fix: Added handling for herbs and food rotting when held
so that appropriate messages are displayed
Feature: Worked on a room for Baron Eskvan's Dungeon
Balance: Amended the liquid drinking challenges to count tea
      • PRESS RETURN OR Q TO QUIT:

flavours as separate liquids
Feature: Added an additional city research topic
Bug Fix: Fixed an issue with Discipline and Pyromagica

20-04-15

Codefix: Removed some redundant code related to crash alerts
Codefix: Added some debugging text to a function checking
the weight of objects being picked up, as well as
amending the structure of the code slightly to try
to identify and/or fix a bug

19-04-15

Codefix: Amended references to 'colourmancy' to 'colourmagica'
Codefix: Renamed a new object which had the same name as an
existing one

      • CODE REBOOT ***

18-04-15

      • PRESS RETURN OR Q TO QUIT:

Feature: Added some variables and functions and modified one
ability in preparation for a future common skill
colourmancy
Bug Fix: Fixed a missing room exit in the city of peace

15-04-15

Feature: Added some new effects for the hallucination status
Feature: Added the ability to 'retrain' away special abilities
at a very high lesson cost
Bug Fix: Fixed a typo in a province room

14-04-15

Feature: Did some work on already coded rooms for Haven
Bug Fix: Modified the 'give' command to correctly process the
syntax 'give coins to <player>' instead of requiring
an amount of coins to be specified
Codefix: Added an administrative command to scan for street
rooms which are not linked to a city network
Bug Fix: Corrected the error message when you try to sleep on
something which doesn't exist
      • PRESS RETURN OR Q TO QUIT:

Bug Fix: Corrected a message relating to an unreleased feature

Bug Fix: Added a missing variable to the code resetting sleep
status, and made it more stable by also resetting the
status manually when a player is woken/wakes

13-04-15

Feature: Finished coding presents for 100th birthdays
Feature: Added birthday presents for 101st birthdays
Feature: Enabled two city of peace barriers

12-04-15

Bug Fix: Corrected an issue which meant criminal thugs could
spawn outside of the target city
Codefix: Amended the reset function to use a more stable
function for destroying temporary items
Feature: Partially coded presents for 100th birthdays
Bug Fix: Fixed a broken room

11-04-15

      • PRESS RETURN OR Q TO QUIT:
Codefix: Added some bug tracing code into a core object
manipulation function
Feature: Added birthday presents for 98th and 99th birthdays
Bug Fix: Changed the death code so that permanent items will
fall to the floor if no corpse is created - This was
already the case for temporary items

10-04-15

Bug Fix: Corrected an issue preventing birthday wishes working
Bug Fix: Fixed an issue where the 'all' option with discard
would attempt to discard items which were formerly
discardable
Bug Fix: Corrected an issue with Gralnakia study bench loading
and saving routines scrambling values
Bug Fix: Corrected the effects of condensors on a Gralnakia
research topic
Feature: Added three Gralnakia Expansion topics

09-04-15

      • CODE REBOOT ***
      • PRESS RETURN OR Q TO QUIT:


07-04-15

Feature: Added two additional city research topics

06-04-15


Bug Fix: Located and fixed a bug which meant rubbish dumps
were only clearing up items which players couldn't
pick up, as opposed to the intended which was the
opposite behaviour
Codefix: Created a function to cleanly empty out the contents
of a container and integrated this into the rubbish
dump
Bug Fix: Added a check to teledestroy to see if the item
being destroyed was a container and use the new
empty out function if so
Feature: Modified the 'empty' command so that if you use it
on a non-spread/liquid item it will call the new
empty out function instead of giving an error
Feature: Enabled two city of peace barriers
Balance: Amended the push command to require two working arms
      • PRESS RETURN OR Q TO QUIT:
to use
Bug Fix: Fixed the fact that when getting items the weight of
the inventory of containers was ignored when
calculating if you could pick them up
Balance: Modified the get command so you can pick things up
if you have a working left arm even if your right
arm isn't working properly, but items will now be twice
as difficult to pick up if you only have a working
right arm and three times as difficult if you only
have a working left arm

05-04-15

Codefix: Rewrote a function related to a governance ordinance
which was causing a crash because it took too long to
execute

      • CODE REBOOT ***
Code changes not included in above code reboot;

Bug Fix: Corrected an issue where citizens would not buy from
a stall if there was a merchant present, whether or not
      • PRESS RETURN OR Q TO QUIT:

the merchant had food for sale

Codefix: Prevented looking for food to sell to citizens when
they are trying to buy from merchants whose stock room
is empty
Bug Fix: Fixed an issue making discardable status last 60 times
longer than intended
Bug Fix: Fixed an issue meaning street sweepers took 60 times
as long to remove items to rubbish dumps
Bug Fix: Fixed an issue meaning crystals lasted 60 times longer
than originally intended
Balance: Made the intended time before crystals self destruct
more than six times as long to compensate for the
effects of the bug fix, meaning they now expire ten
times faster than when bugged

04-04-15

Codefix: Removed some crash tracing which was clogging the
tracing logs, added some new tracing on a section of
code which was crashing
Codefix: Removed some redundant archiving of item files which
was causing an excessive pause during restarts
      • PRESS RETURN OR Q TO QUIT:

Balance: Added a limit for items in a store room, due to so
many items being for sale that it was causing
instability
Bug Fix: Fixed a bug preventing citizens buying food from stalls
Bug Fix: Corrected some typos
Balance: Tripled the speed rubbish dumps will dispose of items
Bug Fix: Corrected an issue with food cost calculations for
some reports

      • CODE REBOOT ***
Code changes not included in above code reboot;

Bug Fix: Changed the way rubbish dump checks are determined
and moved the code location where they are carried
out in an attempt to correct the fact they don't seem
to happen

03-04-15

Codefix: Added integration for a separate program which
monitor's Elysium's status and brings it back up
if it has crashed or frozen up
      • PRESS RETURN OR Q TO QUIT:
Bug Fix: Fixed a broken link in a wilderness room

      • CODE REBOOT ***

Code changes not included in above code reboot;

Feature: Changed sugar refineries to allow refering to
pure sugar as refined sugar when retrieving

31-03-15

Bug Fix: Corrected the lesson cost of the 85 in Pyromagica
Bug Fix: Fixed the calculation for working out the relative
strength of a potion based on the quantity drank

      • CODE REBOOT ***
Code changes not included in above code reboot;

Bug Fix: Amended the industry where you can make an item
unlocked by research

30-03-15

      • PRESS RETURN OR Q TO QUIT:

Bug Fix: Fixed a bug with forcefeeding containers not
setting the amount of sips to be fed correctly

29-03-15

Bug Fix: Fixed an erroneous message when lockpicking
Bug Fix: Fixed a typo in a lockpicking message
Feature: Continued coding a room for Baron Eskvan's Dungeon
Feature: Added skill mastery for forging armours
Feature: Added six NPCs for the Shamen's Circle project
Bug Fix: Fixed an issue allowing a player child to be
controlled by people other than its parents
Bug Fix: Fixed an order item which was incorreclty marked
as makeable at industries
Bug Fix: Updated some old code with keepsake which prevented
you getting the created item

28-03-15

Feature: Coded four rooms for Haven
Feature: Enabled three city of peace barriers

      • PRESS RETURN OR Q TO QUIT:

27-03-15

Feature: Amended 'group members' to be clearer about who
the group leader is
Feature: Added a mechanism for storing and viewing a
history of the recent chats on the OOC channel
Feature: Added an NPC for the Shamen's Circle project

      • CODE REBOOT ***
Code changes not included in above code reboot;

Bug Fix: Fixed the OOC chat history not working for the
first twenty chats following a reboot
Feature: Enabled a city of peace barrier

26-03-15

Feature: Added door options to automatically lock and
relock doors when walking through them
Bug Fix: Fixed an error with one of Drokthein's attacks
Bug Fix: Fixed a balance issue with flare

      • PRESS RETURN OR Q TO QUIT:
25-03-15

Bug Fix: Modified inferno to ensure it also affects NPCs

Balance: Made bloodboil expire during the death sequence
Bug Fix: Fixed a typo with a message in an ability
Feature: Continued coding a room for Baron Eskvan's Dungeon
Feature: Added an NPC for the Shamen's Circle project

24-03-15

Bug Fix: Corrected an issue where big meals would be
classed as expensive or not based on the price
of good meals
Bug Fix: Amended the function for calculating lesson costs
of learning from NPC tutors to return a float
instead of an int
Bug Fix: Corrected an issue where expensiveness of food
was being incorrectly calculated
Bug Fix: Corrected an issue preventing the volume of food
sold in stores being reflected properly
Feature: Added an NPC for the Shamen's Circle project

      • PRESS RETURN OR Q TO QUIT:

23-03-15

Feature: Partially coded a room for Baron Eskvan's Dungeon
Feature: Coded two rooms for Haven

22-03-15

Bug Fix: Corrected an inventory check in a demonic
research ritual
Bug Fix: Added the command for a demonic research ritual
which could be unlocked but not used
Feature: Added two rooms for the Shamen's Circle project
Feature: Added an NPC for the Shamen's Circle project
Feature: Added seven additional affluence items

21-03-15

Codefix: Added a function to make it easier to determine a
group leader when a group member carries out
actions
Feature: Amended Astaria and the areas reachable after it
to consider the group leader responsible for the
      • PRESS RETURN OR Q TO QUIT:

kill rather than the individual who struck the
killing blow

      • CODE REBOOT ***
Code changes not included in above code reboot;

Feature: Added forty two rooms for a new provincial
wilderness area
Bug Fix: Fixed an issue with Discipline and Pyromagica
not working correctly together
Feature: Enabled eight city of peace barriers
Codefix: Amended how one of the new research topics works

20-03-15

Bug Fix: Fixed an item which was makeable with the wrong
production design
Feature: Added four additional affluence items
Feature: Added two new family members to the elven
geneology research system
Feature: Added two shadow place research topics
Feature: Added six Gralnakia Expansion topics
      • PRESS RETURN OR Q TO QUIT:

Feature: Enabled two city of peace barriers
Bug Fix: Corrected an issue preventing chemical workshops
as registering as tertiary industries for research
purposes
Bug Fix: Corrected the research topic required to unlock
royal purple dye
Feature: Added seven additional city research topics
Bug Fix: Moved a couple of demonic research briefings into
the correct categories
Feature: Added two additional demonic research topics
Bug Fix: Corrected the short name of a Centaur excavation
site room
Bug Fix: Added excavation and research difficulty to two
Centaur excavation items which were missing it
Feature: Added an additional area to the Centaur excavation
site
Feature: Added four rooms for a new provincial wilderness
area

19-03-15

Bug Fix: Corrected an issue when trying to discard all
      • PRESS RETURN OR Q TO QUIT:
while carrying discardable containers with
contents
Feature: Added additional reset warnings 10 and 20
minutes before the reset
Codefix: Added a command to reset some features which aren't
persisting correctly
Feature: Added a very small chance of finding planted
herbs using the search command
Bug Fix: Corrected a reference to an incorrect herb in two
research topics
Feature: Added two additional demonic research topics
Feature: Added four additional city research topics
Bug Fix: Corrected the result of a demonic ritual which uses
the wrong demon name
Codefix: Totally rewrote the demonic ritual results code to
make it easier to expand in future
Bug Fix: Restored a large amount of demonic ritual code
which had been lost somewhere in the last six
months

18-03-15

      • PRESS RETURN OR Q TO QUIT:

Bug Fix: Amended a liquid container check to make it more
robust

Bug Fix: Amended liquid displays to show containers with
negative contents as empty
Bug Fix: Modified pour to zero the contents of containers
with negative contents
Bug Fix: Modified wells to zero the contents of containers
with negative contents
Bug Fix: Attempted to resolve an issue with the fill
command
Feature: Added birthday presents for 97th birthdays
Balance: Made city of peace mana requirements scale up
at much higher level barriers - Only affecting
barriers which haven't been enabled previously
Feature: Enabled three city of peace barriers
Feature: Added an additional demonic research topic
Bug Fix: Corrected an issue with Gralnakian condensors
Feature: Added two Gralnakia Expansion topics

17-03-15

Feature: Renamed the Bludgeons ability 'demolish' to
      • PRESS RETURN OR Q TO QUIT:

'demolition' to allow for a new command
Balance: Gave cities with high morale a reduction on
crime rates
Feature: Added a 'demolish housing' option for ministers
of state
Feature: Enabled four city of peace barriers
Feature: Added an additional demonic research topic
Feature: Added ten additional city research topics

16-03-15

Balance: Reduced the swimming skill bonus given by
Runesmithing
Balance: Gave a swimming skill bonus for Bludgeons,
Herding, Archery, Healing, Riding, Survival,
Stoicism and Tracking

13-03-15

Feature: Implimented an in-city player construction
Bug Fix: Fixed a birthday message which said the wrong age
Codefix: Amended various items to have variables assigned
      • PRESS RETURN OR Q TO QUIT:
during creation rather than every second after

11-03-15


      • CODE REBOOT ***

09-03-15

Bug Fix: Corrected issues with two pyromagica abilities
which caused them to expire much faster than
intended and prevented side effects occurring

07-03-15

      • CODE REBOOT ***
Code changes not included in above code reboot;
Bug Fix: Updated the outdated ability help line for the
incineration ability
Bug Fix: Removed some extra punctuation from the warehouses
description lines

06-03-15
      • PRESS RETURN OR Q TO QUIT:


Feature: Coded the tutors for Pyromagica
Feature: Renamed the Gralnak order ability 'inferno' to
'chaosinferno' to prevent a clash with Pyromagica

05-03-15

Feature: Finished the partially coded Pyromagica ability
Feature: Coded two abilities for Pyromagica

04-03-15

Feature: Coded four abilities for Pyromagica
Feature: Partially coded a further ability for Pyromagica
Feature: Renamed the 'incinerate' ability from discipline to
'incineration' to prevent a clash with a Pyromagica
ability, amended the discipline ability to work
with some Pyromagica abilities
Codefix: Added a structure for room variables to make it
easier to impliment room effects in future

03-03-15
      • PRESS RETURN OR Q TO QUIT:

Feature: Coded four abilities for Pyromagica
Feature: Enabled a city of peace barrier
Bug Fix: Fixed a broken room link
Feature: Added an additional demonic research topic

02-03-15

Feature: Coded an ability for Pyromagica
Bug Fix: Fixed a typo on a birthday present item
Bug Fix: Corrected an issue preventing discard counter,
street cleaner and room capacity code working on
the majority of items

01-03-15

Bug Fix: Corrected an issue where an effect which was meant
to make you warmer was actually making you colder
Feature: Coded four abilities for Pyromagica
Feature: Added an additional demonic research topic
Feature: Enabled a city of peace barrier

      • PRESS RETURN OR Q TO QUIT:

28-02-15

Codefix: Added some crash tracing into groups
Feature: Enabled two city of peace barriers

27-02-15

Bug Fix: Correct an issue with two distinct wildlife
creatures sharing an animal number
Feature: Added a new wilderness creature unique to one zone in Elysium

26-02-15

      • CODE REBOOT ***

25-02-15

Codefix: Amended various items to have variables assigned
during creation rather than every second after

24-02-15

      • PRESS RETURN OR Q TO QUIT:


Feature: Created the index for higher skills, mana effect,

light/dark magic balance etc for Pyromagica
Feature: Added the teaching text for Pyromagica
Bug Fix: Corrected a formatting issue with some teaching
texts
Feature: Wrote the ability help text for Pyromagica
Feature: Enabled five city of peace barriers

23-02-15

Feature: Created the skill skeleton for Pyromagica

22-02-15

Feature: Prepatory work for Pyromagica

19-02-15

Bug Fix: Corrected an issue with 'fill' treating the two
liquid containers the wrong way around
Feature: Added an option to buy a tea brewing recipe book
from the skill's NPC tutor
      • PRESS RETURN OR Q TO QUIT:

17-02-15

      • CODE REBOOT ***

15-02-15

Feature: Added the option to 'fill' liquid containers from
each other as an alternative to 'pour' to allow
more flexibility
Feature: Marked kettles and cauldrons as produceable at
metalsmith industries
Feature: Coded a tutor for the tea brewing common skill

14-02-15

Bug Fix: Fixed an issue with hammer-punch rings which
prevented their magical effects being applied
Bug Fix: Corrected a few messages for an item which referred
to the wrong colour
Feature: Marked several more existing items as findable
through searching
      • PRESS RETURN OR Q TO QUIT:

Feature: Added a couple more tea flavours

12-02-15

Bug Fix: Corrected a typo in a herb description
Feature: Finished the coding for an ability in tea brewing
Feature: Added an item only findable through searching
Feature: Marked some existing items as findable through
searching

10-02-15

Feature: Added an additional tea flavour

08-02-15

Bug Fix: Rectified some erroneous error messages while
brewing tea
Bug Fix: Fixed a crash halfway through the brewing command
Bug Fix: Fixed the balance assignment when searching
Feature: Added an additional tea flavour

      • PRESS RETURN OR Q TO QUIT:
07-02-15

      • CODE REBOOT ***

Code changes not included in above code reboot;
Feature: Added a couple of additional tea flavours

06-02-15

Feature: Partially coded a 'count' command for players

05-02-15

Feature: Added a couple of additional tea flavours

04-02-15

Codefix: Added an administrative command to link books to
titles for testing purposes
Feature: Added three additional tea flavours
Bug Fix: Fixed an incorrect label in breweries
Bug Fix: Corrected an incorrect return from a room command

      • PRESS RETURN OR Q TO QUIT:
29-01-15

Feature: Completed the addition of a number of tea flavours
Feature: Added four new clothing items

28-01-15

Bug Fix: Corrected an error with search cooldowns

27-01-15

Feature: Partially added a number of additional tea flavours

25-01-15

Feature: Enabled three city of peace barriers
Feature: Added birthday presents for 96th birthdays

24-01-15

Feature: Completed the command for brewing teas

      • PRESS RETURN OR Q TO QUIT:


22-01-15

Feature: Added two items related to tea brewing
Feature: Added an additional tea flavour
Feature: Partially coded a command for brewing teas

18-01-15

Feature: Added the skill skeleton for tea brewing
Feature: Started work on a recipe book for tea brewing
Feature: Added an additional tea flavour
Bug Fix: Corrected an issue with balance and searching
Balance: Reduced the balance time for gathering to match the balance time
for searching

17-01-15

Feature: Modified the pour command to ensure that the flavour and quality
of teas poured between containers is either retained or modified
appropriately

15-01-15
      • PRESS RETURN OR Q TO QUIT:


Feature: Added flavoured teas as a liquid type in preparation for a future
common skill

14-01-15

Bug Fix: Amended the 'owner' code of an NPC associated with a player
construction to allow it to interact with the construction
properly
Feature: Changed discard to not allow discarding worn items; Changed
'discard all' to continue through the rest of the inventory
after it warns about an undiscardable item, rather than just
aborting
Bug Fix: Fixed a broken exit in Lakebank Village
Feature: Added a new wilderness creature unique to one zone in Elysium

13-01-15

      • CODE REBOOT ***

11-01-15

      • PRESS RETURN OR Q TO QUIT:

Bug Fix: Moved the 'contains item' check from the drop function to the
discard function as was originally intended
Feature: Enabled the ability to find random loot by searching streets, or
with a lower rate of success, searching buildings
Balance: Increased the natural lifespan of common herbs dramatically, but
made them decompose even when on the floor rather than waiting
for someone to pick them up, reduced the anti-decomposing effect
of harvesting corros leaf during an eclipse
Bug Fix: Fixed an error with a city of Peace barrier
Feature: Enabled three city of peace barriers

10-01-15

      • CODE REBOOT ***

Code changes not included in above code reboot;
Codefix: Reverted some code which was added specifically for converting
a save file on reboot
Bug Fix: Added a message when you fail to hold an item found through the
random loot system
Codefix: Amended around thirty items to have their additional clothing
attributes set by their master item, improving processing times
      • PRESS RETURN OR Q TO QUIT:

and allowing them to be selectable in a specific category for
random loot assignment
Feature: Added five new items for the random loot system

09-01-15

Feature: Added a dozen random items for the random loot system

08-01-15

Feature: Created a function for assigning randomly selected loot for
use in a future search command
Feature: Marked numerous items as available as selection by the random
loot selection function
Codefix: Added a log to track how the random loot system is working
Codefix: Added an administrative test command to simulate the proposed
searching system

06-01-15

Feature: Planning work for a future feature
Feature: Implimented an in-city player construction
      • PRESS RETURN OR Q TO QUIT:
Bug Fix: Corrected a broken room link in a wilderness area
Feature: Added a system whereby gettable items left in the street in
player cities are automatically collected and moved to the
junk yard after a certain time period (Around a real life day or
two)
Feature: Added a command ('discard <item>' and 'discard all') which allows
you to instantly destroy an item marked as discardable
Feature: Made items found through random events discarble for an hour
after finding them
Feature: Made hampers given as part of birthday presents discardable for
an hour after being given them (Must empty the hamper before you
can discard it)

04-01-15

Codefix: Increased the number of general variables available for items by
25%
Codefix: Overhauled liquids code to allow for implimentation of
sipping and smaller volumes of liquids
Feature: Amended the special effects of some liquids to vary based on
quantity of liquid consumed at once
Feature: Added two new commands, 'sip' which only drinks a small amount
      • PRESS RETURN OR Q TO QUIT:


from a container, and 'quaff' which drinks the whole of a container

Feature: Amended the 'drink' command to take up to a unit of liquid but to
drink whatever is in a container if there's less than a unit

03-01-15

Feature: Added a missing message relating to an event

31-12-14

Bug Fix: Corrected two issues preventing new wilderness creatures from
seeding
Bug Fix: Rewrote the ecological reseeding code and amended the creature
birthing code to improve the spread of wilderness creatures
Feature: Changed the numbers behind ecological reseeding to increase the
variety and quantity of wilderness creatures

27-12-14

      • CODE REBOOT ***

Code changes not included in above code reboot;
      • PRESS RETURN OR Q TO QUIT:
Bug Fix: Corrected a number of typos

26-12-14

Bug Fix: Corrected an issue with a Christmas present

24-12-14

Feature: Expanded the bonus time feature to allow different types of
bonus time to be activated for more versatility
Feature: Added a variation of skeletons which can be summoned randomly

21-12-14

Bug Fix: Corrected the material type of two unique pieces of clothing
Feature: Added three new jewellery items produceable in metalsmiths
Feature: Made the 'search' command sometimes return the results of
gathering common herbs if nothing else useful was found
Bug Fix: Fixed a capitalisation issue with speaking in racial languages

20-12-14

      • PRESS RETURN OR Q TO QUIT:

      • CODE REBOOT ***

Code changes not included in above code reboot;
Feature: Enabled an extra city of peace barrier

19-12-14

Feature: Prepatory work for a future feature

18-12-14

Feature: Prepatory work on a future common skill

16-12-14

Feature: Worked on the Christmas 2014 event

15-12-14

Feature: Worked on the Christmas 2014 event

14-12-14
      • PRESS RETURN OR Q TO QUIT:


Feature: Worked on the Christmas 2014 event
Bug Fix: Corrected an issue preventing orcs from gaining intended bonuses
when making use of their race quest
Feature: Made corpses satisfy some hunger when eaten by an orc affected
by their race quest

13-12-14

Feature: Worked on the Christmas 2014 event

11-12-14

Feature: Worked on the Christmas 2014 event
Feature: Added support for a new class of clothing/jewellery of brooch

10-12-14

Feature: Worked on the Christmas 2014 event

09-12-14

      • PRESS RETURN OR Q TO QUIT:

Feature: Worked on the Christmas 2014 event
Bug Fix: Corrected an issue preventing forge repairs of ornate
bejewelled helms
Bug Fix: Fixed a broken exit in the City of Peace

08-12-14

Feature: Worked on the Christmas 2014 event

07-12-14

Feature: Worked on the Christmas 2014 event

06-12-14

Feature: Worked on the Christmas 2014 event
Bug Fix: Fixed a typo in a previous Christmas event prize

05-12-14

Feature: Worked on the Christmas 2014 event

      • PRESS RETURN OR Q TO QUIT:

04-12-14

Feature: Worked on the Christmas 2014 event

03-12-14

Feature: Worked on the Christmas 2014 event

02-12-14

Feature: Worked on the Christmas 2014 event

01-12-14

Feature: Worked on the Christmas 2014 event

30-11-14

Feature: Worked on the Christmas 2014 event

26-11-14

      • PRESS RETURN OR Q TO QUIT:

Bug Fix: Added some code to output some missing text from an administrative
command
Bug Fix: Corrected a problem with the city ordinance for checking food
stocks in shops which was causing it to ignore food stocks in
market stalls
Codefix: Added some debugging messages to virtual citizen food selection
Feature: Enabled an extra city of peace barrier

24-11-14

Feature: Added an additional demonic research topic

23-11-14

Bug Fix: Prevented criminal thugs from respawning incorrectly
Bug Fix: Fixed an issue with applying hair styles purchased from barbers
Feature: Enabled three extra city of peace barriers
Bug Fix: Added the master item for an object which was missing

      • CODE REBOOT ***

22-11-14
      • PRESS RETURN OR Q TO QUIT:


Feature: Amended the wield command to allow automatic selection of an
empty hand when not specifying which hand to wield in
Bug Fix: Fixed a typo in bounty hunter mages

      • CODE REBOOT ***

18-11-14

Feature: Finished implementation of built in bed functionality (This is
in a test phase with no player accessible built in beds active
yet)
Feature: Enabled two extra city of peace barriers

15-11-14

Feature: Continued working on the built in bed items functionality

13-11-14

Feature: Partially added functionality for sleeping on built in bed items
in rooms
      • PRESS RETURN OR Q TO QUIT:


12-11-14

Feature: Completed the partially coded adventurers guild quest

09-11-14

Bug Fix: Corrected a couple of issues with bed making in furnituremaking
Bug Fix: Fixed an issue with some items which were not properly producable
at industries
Bug Fix: Corrected a broken exit in the City of Peace
Bug Fix: Fixed that the moderate and major 'eat x types of food' challenges
were listed as minor challenges
Bug Fix: Fixed a typo in a room name

08-11-14

Feature: Continued the partially coded adventurers guild quest

04-11-14

Feature: Partially coded an additional adventurers guild quest
      • PRESS RETURN OR Q TO QUIT:


02-11-14

Feature: Amended the time command to be less accurate when used inside
Feature: Added a quest for secret project 'NP'

01-11-14

Bug Fix: Corrected two wrong exits in Gralnakia
Bug Fix: Fixed an issue with listing styles at a barbers stall

31-10-14

Feature: Added some NPCs and rooms for secret project 'NP'

29-10-14

Feature: Added a quest for secret project 'NP'

27-10-14

Bug Fix: Fixed some checks on a city of peace item which were causing it
      • PRESS RETURN OR Q TO QUIT:
to behave as if it were in a different state
Codefix: Added some debugging code to the shop stock checking function
Feature: Slightly amended the inbuilt aliases
Bug Fix: Added a balance check to an action which leaves you off balance
Codefix: Fixed an array overflow related to the NPC ecosystem

23-10-14

Bug Fix: Amended the order command syntax to make it clearer which
options require a target and which are not targetted
Bug Fix: Corrected a number of missing exits in a newer area
Feature: Added an additional affluence item

22-10-14

Codefix: Added some additional crash tracing relating to a recent crash
Bug Fix: Added newline breaks to some room descriptions missing them
Bug Fix: Amended the demonic research cooldown period to only trigger
when you finish working on some notes, not when you try to
work again before submitting your notes

21-10-14
      • PRESS RETURN OR Q TO QUIT:


Bug Fix: Corrected an issue where 'change ship list' would give the wrong

message
Bug Fix: Amended industrial warehouses to display a different message when
trying to check stock of a warehouse you don't have access than
trying to check stock of a non-existant warehouse

20-10-14

Feature: Prepatory work for a lighting code overhaul

19-10-14

Feature: Added over thirty rooms for secret project 'NP'

18-10-14

Feature: Added twenty one rooms for secret project 'NP'

17-10-14

Feature: Added nine rooms for secret project 'NP'
      • PRESS RETURN OR Q TO QUIT:


16-10-14

Bug Fix: Corrected a broken 'search' related message
Feature: Added a feature to a room for secret project 'NP'
Feature: Added thirteen rooms for secret project 'NP'

15-10-14

Feature: Added nine rooms for secret project 'NP'

10-10-14

Feature: Added eight rooms for secret project 'NP'

07-10-14

Feature: Added nine rooms for secret project 'NP'
Feature: Improved a couple of NPCs for secret project 'NP'

06-10-14

      • PRESS RETURN OR Q TO QUIT:

Feature: Added criminal thugs which spawn in cities with high crime and
can attack people (not novices) - Killing these thugs reduces
the chances of criminal theft
Feature: Added two Gralnakia Expansion topics

05-10-14

Feature: Added four rooms for a new provincial wilderness area
Codefix: Amended a coding indicator which hadn't been updated properly
Bug Fix: Corrected a number of bugs with some new NPCs

      • CODE REBOOT ***

Code changes not included in above code reboot;
Feature: Added forty eight rooms for a new provincial wilderness area,
finishing the area
Bug Fix: Corrected an issue with an NPC which was respawning constantly
Bug Fix: Added a description to a room which was missing one
Bug Fix: Fixed doors closing after you when using the relevant option
Bug Fix: Corrected an incorrect 'Alas but you cannot'
Codefix: Added an administrative command to reverse something which should
not have happened yet
      • PRESS RETURN OR Q TO QUIT:

Feature: Made a slight tweak to a command output format

04-10-14

Feature: Added an ordinance to add statistics about food for sale in the
city to the governance status information when active
Feature: Added thirteen additional city research topics

03-10-14

Bug Fix: Added some missing functionality to the new furnituremaking ability
Feature: Added an option to change how you respond to closed doors when
you attempt to walk through them, allowing automatic opening and
closing of the door depending on your settings
Feature: Added details of an additional family member to the Illembrin
family tree

02-10-14

Feature: Added a new ability for furnituremaking, including new items
Feature: Added some items to be used with the new furnituremaking ability
Balance: Made a successful moritican cancel out relentless
      • PRESS RETURN OR Q TO QUIT:

Bug Fix: Set a player's child's age to be automatically corrected

01-10-14

Bug Fix: Corrected an issue with three unreleased NPCs
Feature: Added some NPCs for secret project 'NP'
Bug Fix: Fixed some missing room links in the City of Peace
Feature: Enabled two extra city of peace barriers

30-09-14

Feature: Added a quest and some rooms for secret project 'NP'

29-09-14

Balance: Changed the demonology summon horde ability to make the demons
follow the summoner automatically
Bug Fix: Fixed an out of place error message when planting trees
Feature: Added two Gralnakia Expansion topics
Feature: Added two shadow place research topics
Feature: Added sixteen rooms for a new provincial wilderness area

      • PRESS RETURN OR Q TO QUIT:

28-09-14

Feature: Added an indicator when assessing trawlers to show how full the
fishing nets are
Feature: Added an option at barber stalls to have your hair styled in one
of nine different styles
Bug Fix: Amended a divine reward command so that it instantly takes affect
rather than waiting for another change to the target
Bug Fix: Corrected an issue where a particular challenge would output
part of the challenge description twice
Balance: Amended three challenge descriptions to make it clear drinks from
stalls do not count towards the drinking liquids challenges
Feature: Added indicators to 'who' showing how many unique characters
have logged in during the current and previous Elysium weeks
Feature: Added a new area to the Centaur excavation area
Feature: Added some more affluence prizes

27-09-14

Bug Fix: Fixed a typo in a skills instructions
Bug Fix: Changed mana and max mana to use int data types instead of short
Codefix: Changed the way industries identify valid items to make to improve
      • PRESS RETURN OR Q TO QUIT:

efficiency/speed of the function
Feature: Changed the way industries list items to make to a comma separated
list rather than one item per line
Bug Fix: Added briefings for two demonic research topics which were
missing them
Bug Fix: Corrected an issue where production designs weren't passing on
advanced properties to the produced item
Feature: Added a shadow place research topic
Feature: Added details of an additional family member to the Illembrin
family tree
Feature: Added eight rooms for a new provincial wilderness area
Feature: Completed two additional demonic research topics

26-09-14

Bug Fix: Fixed a quest which would assume you were typing a command even
if you weren't
Feature: Added a cooldown period to the 'forget' command to avoid
characters using it rashly without proper consideration
Feature: Added three Gralnakia Expansion topics

25-09-14
      • PRESS RETURN OR Q TO QUIT:


Feature: Added two NPCs for an out of city construction
Feature: Finished off the final touches for an out of city construction
Feature: Added nine rooms for a new provincial wilderness area

23-09-14

Bug Fix: Corrected a typo in a room description
Feature: Added a couple of rooms for a new provincial wilderness area

22-09-14

Feature: Added two Gralnakia Expansion topics

21-09-14

      • CODE REBOOT ***

Code changes not included in above code reboot;
Codefix: Amended a coding indicator which hadn't been updated properly
Bug Fix: Corrected an issue where racial speaking would cut off the first
word of the speech
      • PRESS RETURN OR Q TO QUIT:
Feature: Added a new provincial wilderness area

20-09-14

Feature: Added three NPCs for an out of city construction
Feature: Enabled three extra city of peace barriers

19-09-14

Feature: Added four NPCs for an out of city construction

18-09-14

Feature: Added an NPC for an out of city construction
Feature: Added birthday presents for 95th birthdays

17-09-14

Feature: Added an NPC for an out of city construction

16-09-14

      • PRESS RETURN OR Q TO QUIT:


Feature: Added details of an additional family member to the Illembrin

family tree
Bug Fix: Amended the description of an item which had some redundant text

15-09-14

Feature: Added an NPC for an out of city construction
Feature: Added a new provincial wilderness area

14-09-14

Feature: Added five Gralnakia Expansion topics

13-09-14

Feature: Enabled four extra city of peace barriers
Feature: Added three shadow place research topics

12-09-14

Feature: Added some NPCs for an out of city construction
Feature: Added some more affluence prizes
      • PRESS RETURN OR Q TO QUIT:

Bug Fix: Fixed sunlight snuffers, which weren't working
Feature: Added twenty additional city research topics

11-09-14

Feature: Made some adjustments to rooms for an out of city construction
Feature: Added an NPC for an out of city construction
Feature: Completed four partially coded demonic research topics
Feature: Added a new monthly market
Bug Fix: Corrected an issue preventing the later levels of Muradin
consortium tasks becoming available

10-09-14

Feature: Partially coded the results of a number of demonic research topics

09-09-14

Feature: Partially coded the results of a demonic research topic

08-09-14

      • PRESS RETURN OR Q TO QUIT:

Codefix: Removed an unreleased system and re-coded an associated item
to be more consistent with existing items
Feature: Added 16 additional rooms for an out of city construction
Feature: Added an additional market good to an existing festival market
Feature: Enabled two extra city of peace barriers
Feature: Added a shadow place research topic
Bug Fix: Corrected an issue with demon summoning relating to the demonic
research area

07-09-14

Feature: Added an additional room for an out of city construction
Feature: Finished coded the results of a demonic research topic
Feature: Completed an additional demonic research topic
Feature: Enabled two extra city of peace barriers
Feature: Added six additional city research topics

06-09-14

Bug Fix: Reversed a function which was causing 'high impact' wake up
calls to be less likely to wake people up than normal ones
Bug Fix: Added a missing room link in the City of Peace
      • PRESS RETURN OR Q TO QUIT:

Bug Fix: Updated a skill check which was using the old skill structure
Feature: Added a new clothing type for non-necklace/amulet neckwear, and
added a piece of clothing to use this type
Feature: Enabled an extra city of peace barrier

03-09-14

Feature: Added ten rooms for an out of city construction

01-09-14

Feature: Created a number of template rooms for an out of city construction
Feature: Added five rooms for an out of city construction

31-08-14

Feature: Added birthday presents for 94th birthdays

30-08-14

Feature: Amended production rights and production design descriptions to
indicate which industry an item can be made at
      • PRESS RETURN OR Q TO QUIT:


      • CODE REBOOT ***

Code changes not included in above code reboot;
Bug Fix: Changed the way speech is translated to fix an issue with NPCs
using racial languages
Bug Fix: Corrected a bug preventing an item being created at the City of
Peace

28-08-14

Bug Fix: Corrected an issue which wasn't recognising when people were on
beds and you tried to push them over
Bug Fix: Corrected some messages when pushing people on chairs which were
going to the wrong people

27-08-14

Codefix: Added divine notifications for some events

24-08-14

      • PRESS RETURN OR Q TO QUIT:

Balance: Removed the telescope distance penalty for night time for people
who can see in the dark
Bug Fix: Fixed the activity modifier for using 'say' with another person
present

23-08-14

Feature: Enabled an extra city of peace barrier
Bug Fix: Fixed an issue which prevented a previously coded city of peace
barrier from being broken
Feature: Partially coded the results of a demonic research topic
Feature: Unlocked a previously coded demonic research topic
Feature: Added an additional market good to an existing festival market
Feature: Added four additional city research topics

22-08-14

Feature: Amended targetted emotes to allow a full stop, comma or exclaimation
point immediately after the targets name
Feature: Coded the NPC and family commands for a players child

20-08-14
      • PRESS RETURN OR Q TO QUIT:


Bug Fix: Corrected the command syntax for mixed pepper kebabs, and made
all kebab type cookery work using either 'kebab' or 'kebabs' in
the command

18-08-14

Feature: Added a new 'vitals' command which shows current/max health and
stamina in a brief format
Feature: Updated the 'stam' and 'mana' commands to show maximums as well
as current levels
Feature: Added alternative ways to access the stam/mana/vitals commands
via 'status vitals' etc
Bug Fix: Amended the flags of an item which is made with production designs
but which wasn't linked to the design properly
Bug Fix: Fixed a number of broken links in a new area
Bug Fix: Amended the way shopkeepers look for commands to ignore the 'list'
command if it is followed by the word 'abilities'
Bug Fix: Amended a temporary item associated with a spell to prevent it
showing up in shop listings

16-08-14
      • PRESS RETURN OR Q TO QUIT:


Feature: Added some rooms and NPCs for secret project 'NP'
Feature: Enabled two extra city of peace barriers

      • CODE REBOOT ***

Code changes not included in above code reboot;
Feature: Added an additional market good to an existing festival market

15-08-14

Feature: Added a 'mana' command to match the existing 'stam'

13-08-14

Feature: Finished coding a new religious item

12-08-14

Feature: Partially coded a new religious item

11-08-14
      • PRESS RETURN OR Q TO QUIT:


Feature: Finished coded the results of a demonic research topic
Feature: Added some more affluence prizes
Feature: Added birthday presents for 93rd birthdays

10-08-14

Bug Fix: Corrected an issue with a festival market trade item
Feature: Added an additional market good to an existing festival market
Feature: Partially coded the results of a demonic research topic

09-08-14

Feature: Added an additional market good to an existing festival market
Feature: Completed a new wilderness provincial area

07-08-14

Feature: Coded twenty new wilderness rooms for an upcoming provincial area
Balance: Gave the guild tutors a vote in guild rank elections - They will
automatically cast a vote for a candidate that they have nominated
Feature: Added an additional market good to an existing festival market
      • PRESS RETURN OR Q TO QUIT:


06-08-14

Feature: Completed two additional demonic research topics
Bug Fix: Added some safeguards against potential crashes relating to
grappling

      • CODE REBOOT ***

03-08-14

Bug Fix: Corrected a type in one room description, amended two item descriptions
Feature: Enabled two extra city of peace barriers

28-07-14

Bug Fix: Amended the supplies reason text for three research topics
Feature: Added eleven additional city research topics
Feature: Amended movement so that gods do not hurt their feet if walking barefoot

      • PRESS RETURN OR Q TO QUIT:

24-07-14

Feature: Added an additional city research topic

19-07-14

Feature: Added an additional city research topic

06-07-14

Feature: Coded six new wilderness rooms for an upcoming provincial area

01-07-14

      • CODE REBOOT ***

Code changes not included in above code reboot;
Feature: Added an additional city research topic

27-06-14

Bug Fix: Corrected an issue with incorrectly displaying errors with special containers
      • PRESS RETURN OR Q TO QUIT:

Bug Fix: Corrected an issue where lamp and candle stands aren't correctly considered
as containers (older stands will need to be replaced)
Bug Fix: Corrected an issue causing ships to accelerate at unintented speeds

22-06-14

      • CODE REBOOT ***

18-06-14

Feature: Added three additional city research topics

12-06-14

Bug Fix: Corrected an error message relating to building ships which referred to
the wrong ministry
Bug Fix: Allowed Emperors who are also Admirals to build ships without seizing
power from a minister
Codefix: Added some infrastructure including a command skeleton to allow for
future addition of new ship modification options
      • PRESS RETURN OR Q TO QUIT:

09-06-14

      • CODE REBOOT ***

Code changes not included in above code reboot;
Feature: Added ability descriptions for furnituremaking
Bug Fix: Corrected a couple of crafting commands which made the wrong items
Bug Fix: Amended a crafting message which was incorrectly displaying to the crafter
Bug Fix: Corrected a reversal on the check for available commodities for crafting
Bug Fix: Fixed a spacing issue in a crafting message
Bug Fix: Corrected an issue with comma placement in a crafting message

06-06-14

Feature: Partially coded a new demonic research topic

03-06-14

Feature: Partially coded a new demonic research topic
      • PRESS RETURN OR Q TO QUIT:


29-05-14

Codefix: Made alterations to the function handling racial languages to make it
easier to use for NPC talking
Feature: Enabled an extra city of peace barrier

26-05-14

Feature: Added a wandering tutor for the furnituremaking skill

22-05-14

Feature: Added a number of storage furniture items which can only be made with the
furnituremaking skill
Feature: Added a number of items to the 'craft' command

17-05-14

Feature: Added a number of items to the 'craft' command
Feature: Added instructions for another ability in furnituremaking
      • PRESS RETURN OR Q TO QUIT:

Feature: Added a storage furniture item which can only be made with the furnituremaking
skill

12-05-14

Feature: Added a number of items to the 'craft' command

11-05-14

Feature: Added ten display furniture items which can only be made with the furnituremaking
skill

07-05-14

Balance: Adjusted the commodity cost of some table items
Codefix: Completely overhauled the craft commands commodity requirements function to
make it easier to add different commodities
Bug Fix: Corrected the commodity requirements for some high level chair items made with
      • PRESS RETURN OR Q TO QUIT:

the craft command

03-05-14

      • CODE REBOOT ***

01-05-14

Feature: Added birthday presents for 91st and 92nd birthdays

29-04-14

Feature: Added two table items which can only be made with the furnituremaking skill
Feature: Added a number of items to the 'craft' command
Feature: Added instructions for another ability in furnituremaking
Feature: Updated the crafts command to allow for an additional crafting component

28-04-14

Feature: Added two table items which can only be made with the furnituremaking skill
      • PRESS RETURN OR Q TO QUIT:


25-04-14

Feature: Completed the addition of instructions for an ability in furnituremaking
Feature: Added six table items which can only be made with the furnituremaking skill

21-04-14

Feature: Added several items to the 'craft' command
Feature: Mostly added instructions for another ability in furnituremaking

16-04-14

Feature: Added several items to the 'craft' command

15-04-14

Feature: Added nine more furniture seating items which can only be made with the
furnituremaking skill
      • PRESS RETURN OR Q TO QUIT:


11-04-14

Feature: Added nine furniture seating items which can only be made with the
furnituremaking skill

07-04-14

Feature: Added a new achievement
Feature: Completed the addition of instructions for an ability in furnituremaking

03-04-14

Feature: Continued the addition of instructions for an ability in furnituremaking

31-03-14

Feature: Mostly added instructions for another ability in furnituremaking

27-03-14
      • PRESS RETURN OR Q TO QUIT:


Feature: Added instructions for another ability in furnituremaking
Feature: Added four more furniture lighting items which can only be made with
the furnituremaking skill
Feature: Added the lampstand items to the craft command

24-03-14

Feature: Completed the first item to be craftable with the 'craft' command and
modified the command code to make it easier to add more items, then
added several other items
Feature: Added two furniture lighting items which can only be made with the
furnituremaking skill

22-03-14

Feature: Added some intructions for the first ability in furnituremaking
Feature: Added four new foot stool items which can only be made with the
furnituremaking skill
Feature: Change the command to create crystal balls to 'create' rather than
'craft' to free up the craft command for newer features
Feature: Added a new 'craft' command for use with new skill groups. Added the
      • PRESS RETURN OR Q TO QUIT:

facility to automatically redirect commands to the crystal ball
function if using the old syntax for crystal balls - Partially added
the first item to be craftable with this command

19-03-14

Bug Fix: Set the gender of armed bodyguards to prevent an error with examining
armed people/creatures
Feature: Added the basic skill group skeleton for furnituremaking
Codefix: Added a function to calculate crafting abilities, which will be useable in
multiple future skill groups

15-03-14

Feature: Coded ten new wilderness rooms for an upcoming provincial area

      • CODE REBOOT ***

Code changes not included in above code reboot;
Bug Fix: Corrected a message with a festival purchase which referenced the wrong price
      • PRESS RETURN OR Q TO QUIT:

Feature: Added a new festival market
Bug Fix: Corrected a research topic which was more effective than intended
Feature: Added eleven additional city research topics
Feature: Coded two new wilderness rooms for an upcoming provincial area

14-03-14

Feature: Added a fame bonus for killing a sea monster
Feature: Coded five new wilderness rooms for an upcoming provincial area

13-03-14

Feature: Added functionality for making containers hold a single class of item, marked
all candles with a new variable to indicate they count as one of these classes
and marked all lanterns as belonging to another class
Feature: Amended surface containers such as tables to light up locations if they
contain a light source such as a lit candle
Feature: Enabled an extra city of peace barrier
Bug Fix: Corrected an issue relating to sheathing weapons while carrying multiple weapon
      • PRESS RETURN OR Q TO QUIT:


harnesses
Feature: Added a new market good at an existing festival market

12-03-14

Feature: Increased the variety of begging messages used by NPC citizens

09-03-14

Feature: Amended the remaining citizen begging texts to target individuals as per
previous changes

07-03-14

Feature: Amended child citizen money begging texts, pregnant citizen and male citizen
begging texts to target individuals as per previous change to child food
begging texts

04-03-14
      • PRESS RETURN OR Q TO QUIT:


Bug Fix: Corrected a potential issue with automatic wake ups

Feature: Added the ability to 'push over <player>' with special effects if you
target someone on a seat or bed
Feature: Amended child citizen food begging texts to target individuals instead of
displaying to all present, and adjusted frequency of messages to increase if
there are more people present

03-03-14

Feature: Added five additional city research topics

27-02-14

Bug Fix: Corrected a randomisation issue with shopkeeper announcements which could
result in random text output
Feature: Added the command 'sit relaxed' which mimics the 'relax' command - Added
instruction when typing 'relax' if you have the voodoo ability with the
      • PRESS RETURN OR Q TO QUIT:

same name directing you to the new command
Bug Fix: Corrected a message which displays to people using foot stools which should
only have showed to others in the room
Bug Fix: Added a message specifying you already have your feet up if you try to relax
while already using a foot stool, rather than telling you there are no foot
stools
Feature: Enabled an extra city of peace barrier

25-02-14

      • CODE REBOOT ***

23-02-14

Feature: Added the 'relax' command which automatically selects a footstool to put your
feet up on if you're seated - Enhanced the bonuses from seating with an
additional bonus based on the quality of the footstool being used
      • PRESS RETURN OR Q TO QUIT:


21-02-14

Balance: Prevented use of the sit command while wielding weapons
Codefix: Added a way to affect hunger, thirst and sleepiness rates in a more granular
way
Codefix: Modified hunger endurance to use this new system rather than the crude
method previously used
Feature: Reduced the rate at which hunger, thirst and sleepiness accummulates if you
are sitting, with increased bonuses if you are on seating, scaled up based on
the quality of the seating
Feature: Added a bonus effect when eating whilst seated - You will not accumulate further
hunger for a period after eating if you remain seated

20-02-14

Feature: Added a foot stool object (Currently non-functional)
      • PRESS RETURN OR Q TO QUIT:


19-02-14

Feature: Implimented an in-city player construction
Feature: Added a new wilderness NPC specific to one part of the world

18-02-14

Feature: Converted two player children from objects to NPCs
Bug Fix: Added the 'stall setup list' instructions to stall instructions for
Trade Ministers - Previously this had only shown for the minister of
one of the cities
Feature: Modified the stall setup command to accept the name of the stall
type as well as the list ID number of the stall type
Feature: Amended the descriptions of what another player is wearing or wielding
when you examine them to use the object articles correctly, also
replaced references to 'they' using a gender appropriate term such as
he, she, his or her

16-02-14

      • PRESS RETURN OR Q TO QUIT:
Feature: Added the tell on/off options to the options command
Feature: Made some minor tweaks to secret project 'FV'
Bug Fix: Re-numbered a couple of rooms to prevent a clash and amended the room
number used in a demonic research ritual
Feature: Planning work on a potential future common skill

15-02-14

Balance: Increased the rate at which tracks are left when you stay in a location
Feature: Slightly increased the variety of begging messages for starving citizens
Bug Fix: Prevented the creation of certain items without the correct research
being completed
Feature: Coded the results of unlocking two demonic research topics

14-02-14

Bug Fix: Correctly quantized savable commodities when they load in user
inventory to ensure weights etc are calculated correctly
Feature: Added an alcoholic scent which can be applied by splashing someone
with alcohol
      • PRESS RETURN OR Q TO QUIT:


Feature: Added the option to use 'nailscheck id' to see the ID of items
being considered with the nailscheck command
Feature: Coded thirteen new wilderness rooms for an upcoming provincial area
Feature: Amended keyring coding to allow different items to function as keyrings
Feature: Added a new market good to an existing festival market
Feature: Added three new city research topics
Feature: Enabled an extra city of peace barrier

13-02-14

Feature: Amended some item manipulation commands to include the container ID
when using the relevant option
Feature: Added an option to abandon a challenge, at the cost of 5 challenges
worth of challenge score
Feature: Coded a new wilderness room for an upcoming provincial area

12-02-14

Codefix: Removed some redundant debugging messages
Bug Fix: Fixed an issue where NPCs would only consider market stalls if they
were in the same room as a merchant
      • PRESS RETURN OR Q TO QUIT:

Feature: Added two new city research topics

11-02-14

Codefix: Modified the shop structure to include object articles
Feature: Amended shop keepers shouts to include object articles
Feature: Increased the variety of shop keeper shouts

10-02-14

      • CODE REBOOT ***

07-02-14

Feature: Added the final stage for creating three additional player children
Feature: Amended eating and drinking texts to use the object article correctly

03-02-14

Balance: Prevented a specific order privilege from being targetted at roleplay
characters
Feature: Added the final stage for creating two additional player children
      • PRESS RETURN OR Q TO QUIT:

Feature: Enabled two extra city of peace barriers

30-01-14

Balance: Allowed the use of the 'wash' command in coastal terrain
Bug Fix: Corrected a number of places where sea terrain was not considered water

28-01-14

Bug Fix: Fixed a bug preventing NPCs purchasing from market stalls
Feature: Coded the results of unlocking two demonic research topics
Feature: Added the third stage for creating five additional player children

27-01-14

Bug Fix: Fixed some bad grammar in an object description
Feature: Added an additional dimension to the demonic research system

26-01-14

      • CODE REBOOT ***
      • PRESS RETURN OR Q TO QUIT:


Code changes not included in above code reboot;
Bug Fix: Corrected an issue with a birthday present which would prevent it being used
Feature: Added birthday presents for 90th birthdays
Bug Fix: Corrected a couple of issues with the City of Peace

24-01-14

Feature: Added the second stage for creating five additional player children
Bug Fix: Corrected the short room name of a room
Feature: Partially coded the results of a demonic research topic

17-01-14

Bug Fix: Adjusted demon summoning code to change the order of failure checks which were
marking a success as a failed summon, and amended the failure message to make
more sense & clarify the summoning result
Codefix: Streamlined the code for NPCs buying food from market stalls and added tracing
      • PRESS RETURN OR Q TO QUIT:

code to try and identify a possible bug

13-01-14

Bug Fix: Fixed the terrain type of a number of rooms
Bug Fix: Added a missing newline to the outguild command instructions
Feature: Added a newly declared holiday to the time command
Feature: Added the first stage for creating five additional player children

12-01-13

      • CODE REBOOT ***

09-01-14

Feature: Added an options command including the first option, the ability to add ID numbers
to the messages generated by some item manipulation commands
Feature: Added three new options for activities - Felling a tree, landing a fish with a
fishing rod, and finding some precious minerals in a sifting pan
Bug Fix: Corrected an issue where the wrong crowd was being spawned for the Feast of Kisses
      • PRESS RETURN OR Q TO QUIT:

Bug Fix: Corrected an issue preventing a demonic research topic being triggered

05-01-14

Feature: Amended some messages to include the correct description of the type of object
instead of using 'the', i.e. 'an apple' instead of 'the apple'
Feature: Amended the message when dropping a wielded weapon to tell you the object name
as well as the fact that it's wielded

01-01-14

Feature: Enabled four extra City of Peace barriers

29-12-13

      • CODE REBOOT ***

Code changes not included in above code reboot;
Bug Fix: Corrected the clothing class of one of the Christmas prizes and removed an
      • PRESS RETURN OR Q TO QUIT:

erroneous message from its description


28-12-13

Bug Fix: Corrected the clothing class of one of the Christmas prizes
Balance: Removed the feature crediting wheat back for stolen flour
Bug Fix: Fixed an issue with flour going into negatives from warehouse thefts
Bug Fix: Fixed an incorrect exit in the City of Peace
Feature: Added an additional prize for completing tasks for the bounty hunters
Bug Fix: Corrected an issue with one of the Christmas prizes not resetting after use
Codefix: Added an administrative command to remove items created via bug abuse

24-12-13

Feature: Partially coded a task relating to secret project 'FV'

23-12-13

Feature: Partially coded a task relating to secret project 'FV'

      • PRESS RETURN OR Q TO QUIT:

22-12-13

Bug Fix: Corrected an issue preventing some newer products being manufactured
at brewery industries
Feature: Added an administrative information command
Balance: Amended the birthday present code to only check once every two hours to
ensure players are not innundated with lots of presents immediately on
logging in after time away
Feature: Amended the messages relating to an administrative command
Bug Fix: Added a clothing slot value to a piece of jewellery which didn't have one
Feature: Added an additional demonic research topic

21-12-13

Bug Fix: Corrected an issue which caused NPC citizens to act as if a market
stall was not selling food

19-12-13

      • PRESS RETURN OR Q TO QUIT:


Codefix: Amended the method used for memory allocation
Feature: Allowed NPC citizens to purchase meals at market stalls if they
are hungry enough to buy food

      • CODE REBOOT ***

18-12-13

Balance: Changed melt to cause a random amount of damage to armour instead
of destroying it outright - Smaller or already damaged armour may
still be destroyed in a single hit
Balance: Allowed melt to damage, but not destroy, items which cannot be
stolen - Previously these could not be touched by melt
Balance: Marked some affluence armour items as not destroyable by melt
Feature: Amended an item related to a special feature
Feature: Added a large boost to the mastery increase chances of players who
haven't had many mastery increases yet
Feature: Added a small box of candles to the graduation prizes for novices

17-12-13

Bug Fix: Updated armour damaging to update a players armour rating instantly
      • PRESS RETURN OR Q TO QUIT:

rather than waiting for the armour to be re-equipped
Balance: Changed energyfunnel and topaz gemstones to prevent portals
Feature: Amended the messages given to novices earning a lesson for
completing a quest
Feature: Made street rooms in the cities naturally light, avoiding the need
for separate streetlamp objects

16-12-13

Bug Fix: Amended the description of a research topic
Bug Fix: Fixed a quest to greet an NPC which wasn't registering
Codefix: Added some trace code to test a feature reported as potentially
broken
Bug Fix: Enabled disease modification effects for some advanced essences
and potions which should have had a similar effect to the rawer
versions
Bug Fix: Amended the description of several research topics
Bug Fix: Changed room lamps to only take one unit of oil when fuelling with
an oil item containing more than one unit rather than consume the
whole item

15-12-13
      • PRESS RETURN OR Q TO QUIT:


      • CODE REBOOT ***

Code changes not included in above code reboot;
Feature: Amended labourers to be more explicit about why no
tasks are listed in their reports
Feature: Added several provincial wilderness rooms
Feature: Enabled an extra City of Peace barrier
Feature: Added a market good to an existing festival market

14-12-13

Bug Fix: Corrected a number of issues with labourers

12-12-13

      • CODE REBOOT ***

11-12-13

Bug Fix: Corrected a supplies issue with dozens of city research topics
Feature: Added an additional demonic research topic
      • PRESS RETURN OR Q TO QUIT:

Feature: Enabled an extra City of Peace barrier
Feature: Added ten provincial wilderness rooms
Codefix: Amended the method used for memory allocation

10-12-13

Bug Fix: Corrected the terrain type of several rooms
Feature: Enabled the use of labourers at one miscellaneous location
Feature: Finalised the coding for three labourer NPCs
Balance: Added a lesson reward for the first five novice academy quests

09-12-13

      • CODE REBOOT ***

Codefix: Added a safeguard for possible problematic results from a core function
Codefix: Added crash tracing to two major core functions
Codefix: Removed a redundant structure against objects which was added for a feature
which never went live and which may have been responsible for crashes

      • PRESS RETURN OR Q TO QUIT:

07-12-13

Bug Fix: Corrected a typo in a disease message
Feature: Amended all types of candle to allow lighting/dousing by id number
Feature: Enabled the use of labourers at one miscellaneous location

06-12-13

Bug Fix: Corrected an erroneous message related to the Christmas 2013 event
Bug Fix: Fixed an issue with a command related to the Christmas 2013 event
Bug Fix: Fixed a bug with a challenge registering NPC kills against the wrong category

      • CODE REBOOT ***

04-12-13

Feature: Added more of the Christmas 2013 event

03-12-13

Feature: Added more of the Christmas 2013 event
      • PRESS RETURN OR Q TO QUIT:




Bug Fix: Corrected an incorrect failure message relating to archery
Feature: Added some features for secret project 'KF'

02-12-13

Feature: Added more of the Christmas 2013 event
Feature: Added some features for secret project 'KF'

01-12-13

Feature: Added more of the Christmas 2013 event
Codefix: Added some tracing code to the demon summoning function
Feature: Added some features for secret project 'KF'
Bug Fix: Corrected an issue related to demonic research

30-11-13

Feature: Added more of the Christmas 2013 event

22-11-13

Feature: Added more of the Christmas 2013 event
      • PRESS RETURN OR Q TO QUIT:


20-11-13

Feature: Added more of the Christmas 2013 event
Feature: Added the basis for some additional functionality to an existing ability
Feature: Added nine new city research topics

19-11-13

Feature: Added more of the Christmas 2013 event
Feature: Added a new market good to an existing festival market

18-11-13

Bug Fix: Correctly applied steal proofing to an older type of prize which was not
correctly protected
Feature: Added a large portion of the Christmas 2013 event

17-11-13

      • PRESS RETURN OR Q TO QUIT:

      • CODE REBOOT ***

Code changes not included in above code reboot;
Bug Fix: Corrected an issue with 2 liquid types unlockable by research
Feature: Added the basic skeleton of the Christmas 2013 event

16-11-13

Bug Fix: Corrected an issue with the hawker's stock levels updating
Balance: Changed food theft from warehouses to take flour instead of wheat; Added a
temporary refund of wheat equal to 10% of the stolen flour
Balance: Reduced the amount of food stolen from warehouses by around half
Balance: Added a balance check to the generic search command
Feature: Added the possibility of finding wild plants to harvest for seeds when using
search - Can find wheat, cotton or hemp in grasslands, and vegetables or
sugar cane in swamp lands
Feature: Added an additional demonic research topic

12-11-13
      • PRESS RETURN OR Q TO QUIT:

Feature: Added four additional affluence prizes

11-11-13

Feature: Added five new city research topics
Feature: Added an additional demonic research topic

10-11-13

Feature: Added a weekly market to one of the settlements
Feature: Enabled three extra City of Peace barriers
Bug Fix: Corrected an issue with variable assignments
Feature: Added an additional Red Clover task

09-11-13

Feature: Added birthday presents for 89th birthdays
Feature: Added an additional court advisor quest
Bug Fix: Corrected the text of the instructions for a game at an Olbaron
festival which gave the player incorrect winning conditions
Bug Fix: Corrected an issue with an event
      • PRESS RETURN OR Q TO QUIT:

Feature: Added a new festival game to one of the festivals

04-11-13

      • CODE REBOOT ***

01-11-13

Bug Fix: Corrected a bug causing some forms of advanced blood leeching to not
work at full strength
Feature: Added nine new city research topics

27-10-13

Bug Fix: Corrected a faulty room exit in a special area

26-09-13

Feature: Expanded the use of labourers to seven additional mining locations
Feature: Enabled the use of labourers at one miscellaneous location

25-09-13
      • PRESS RETURN OR Q TO QUIT:




Bug Fix: Fixed a non-functioning feature which was meant to allow demolish users to
use lighter weapons for bashing lodes (Fixed in eight locations)
Feature: Enabled the use of labourers at one mining location

24-09-13

Feature: Continued work on labourer NPCs which can be hired to help with time
consuming tasks
Feature: Added a way to have some NPCs work out who their master is differently

23-09-13

Feature: Added an additional demonic research topic
Feature: Added an extra City of Peace barrier

21-09-13

Feature: Continued work on labourer NPCs which can be hired to help with time
consuming tasks
      • PRESS RETURN OR Q TO QUIT:

16-09-13

Bug Fix: Corrected an issue with an administrative command
Feature: Added an additional quest for one of the story quest NPCs

      • CODE REBOOT ***

Code changes not included in above code reboot;
Feature: Coded an additional festival good for an existing festival market

15-09-13

Feature: Added nine new city research topics
Feature: Added an additional court advisor quest

14-09-13

Bug Fix: Corrected an issue which could cause some components to be used up despite
not all components being available when attempting to make items at industries
      • PRESS RETURN OR Q TO QUIT:


Feature: Added some of the basis for a number of future city research topics

11-09-13

Feature: Added a new city research topic

08-09-13

Feature: Added an additional Red Clover task
Feature: Added birthday presents for 88th birthdays

03-09-13

Feature: Added an additional court advisor quest

31-08-13

Bug Fix: Fixed a bug with a quest prize which caused crashes

      • CODE REBOOT ***

29-08-13
      • PRESS RETURN OR Q TO QUIT:


Feature: Added three provincial wilderness rooms
Feature: Added the links for a new provincial area

21-08-13

Feature: Started work on labourer NPCs which can be hired to help with time
consuming tasks

16-08-13

Feature: Added a new festival market good to an existing festival

11-08-13

Feature: Added nine provincial wilderness rooms

06-08-13

Feature: Added a prize for a future event
Feature: Added the solution for a task related to secret project 'FV'
Feature: Added a means to give up tasks related to secret project 'FV'
      • PRESS RETURN OR Q TO QUIT:

Bug Fix: Corrected an issue with secret project 'FV' preventing resetting of
completed tasks

02-08-13

Feature: Added functionality to allow for a description of jobs available to
NPC children and added descriptions for a couple of jobs

22-07-13

Feature: Amended the reward for a task related to secret project 'FV'
Feature: Added the solution for a task related to secret project 'FV'


18-07-13

Feature: Modified the chronometer code as part of the new
chronometer project

14-07-13

Feature: Added the basis for a more easy to use Chronometer for the Elysium
      • PRESS RETURN OR Q TO QUIT:

Games

13-07-13

Bug Fix: Added safeguards against the possibility of negative convoys
Bug Fix: Corrected an issue with the Chronometer at the Elysium Games

11-07-13

Bug Fix: Corrected an issue with a faulty exit
Bug Fix: Fixed a typo in an NPCs special attack

09-07-13

      • CODE REBOOT ***

Code changes not included in above code reboot;
Feature: Added two new provincial land rooms

06-07-13

Bug Fix: Corrected an incorrect exit in the City of Peace
      • PRESS RETURN OR Q TO QUIT:

Bug Fix: Fixed a bug preventing completion of a court advisor quest

02-07-13

Feature: Converted a player child from an object to an NPC

27-06-13

Bug Fix: Amended several demon NPCs to not leave corpses
Bug Fix: Corrected a typo in an NPC description
Bug Fix: Changed three NPCs types from demon to living
Feature: Amended an administrative information command

24-06-13

      • CODE REBOOT ***

23-06-13

      • CODE REBOOT ***

Code changes not included in above code reboot;
      • PRESS RETURN OR Q TO QUIT:
Codefix: Amended the array size of some variables used in clothier code
Feature: Added birthday presents for 87th birthdays
Feature: Added eight new city research topics

16-06-13

Feature: Added support for using 'list' instead of 'goods' when interacting
with merchants - Also allowed the use of 'browse' instead of 'goods',
with a specific instruction added when trying to use browse to view
a specific item but not providing the ID number
Codefix: Amended the text format of the description of a couple of rooms
Balance: Allowed swimmers of a certain level of skill to use the push command
whilst underwater
Feature: Amended the descriptions when you splash yourself to be different to
when you splash someone else

15-06-13

Feature: Added the cloning function for an out of city construction
Feature: Added a system for NPCs stopping movement without requiring a
'open door' type interaction to prevent
Feature: Added the link to access an out of city construction
      • PRESS RETURN OR Q TO QUIT:

Feature: Added an additional good to an existing festival market
Feature: Added four new provincial land rooms

12-06-13

Feature: Added a couple of new provincial land rooms

11-06-13

Feature: Added three new provincial land rooms
Feature: Added a number of NPCs for an out of city construction

08-06-13

Feature: Coded three rooms for an out of city construction
Feature: Added the room parameters for an out of city construction
Feature: Added an NPC for an out of city construction
Feature: Added a new provincial land room

07-06-13

Feature: Coded ten rooms for an out of city construction
      • PRESS RETURN OR Q TO QUIT:


      • CODE REBOOT ***

Code changes not included in above code reboot;
Codefix: Added more error tracing to the clothiers listing code
Codefix: Amended the array size of a variable used in clothier code

06-06-13

Feature: Added an additional quest for one of the story quest NPCs
Feature: Coded the reward for a previously coded quest

05-06-13

Feature: Coded eight rooms for an out of city construction
Bug Fix: Corrected a typo in an existing quest
Feature: Added an additional quest for one of the story quest NPCs
Feature: Added two additional court advisor quests
Feature: Added an additional Red Clover task

03-06-13

      • PRESS RETURN OR Q TO QUIT:

Feature: Coded over twenty rooms for an out of city construction

02-06-13

Feature: Coded ten rooms for an out of city construction

24-05-13

Bug Fix: Fixed an issue with the administrative command to remove incorrect
top ten table entries which prevents its use on the first slot on the
table
Bug Fix: Corrected an issue preventing the correct use of a trapped soul charm
Bug Fix: Added activation instructions to the description of trapped soul charms
and attuned focus charms
Codefix: Added error tracing code to clothiers to help troubleshoot a bug
Feature: Added a room for an out of city construction

19-05-13

Feature: Added four additional city research topics

      • PRESS RETURN OR Q TO QUIT:

18-05-13

Feature: Added room features for an out of city construction
Feature: Coded five rooms for an out of city construction

16-05-13

Feature: Prepatory work for an out of city construction
Feature: Coded four rooms for an out of city construction

13-05-13

Bug Fix: Corrected an issue preventing exit from a special area in certain
circumstances
Bug Fix: Corrected a typo in the description of merchants
Feature: Gave merchants a room chat advertising their goods and giving guidance
on using them
Bug Fix: Fixed an issue with six of the summonable demons not counting as
demonic creatures for challenge purposes
Balance: Prevented getting items from or putting items in containers on the
floor when you are mounted
      • PRESS RETURN OR Q TO QUIT:



06-05-13

Bug Fix: Fixed an issue with two items listings in clothiers

05-05-13

Bug Fix: Corrected the research requirements for production of some items
Bug Fix: Corrected an issue causing items to vanish in certain circumstances
when using 'get all from <container>'

03-05-13

Feature: Added an administrative command to remove incorrect entries on the top
ten rating table
Bug Fix: Added a message to advise when a player is rated lower than the
existing tenth rated player on the top ten rating tables
Bug Fix: Correct an administrative command relating to events which was
displaying data relating to previous events

01-05-13
      • PRESS RETURN OR Q TO QUIT:


Bug Fix: Amended activities so that harming yourself doesn't count as an
activity
Bug Fix: Prevented a player from discussing with themselves

29-04-13

Feature: Completed development of room features for rooms in secret project
'GTS'
Feature: Added numerous items relating to secret project 'GTS'
Feature: Added the means to access and return from secret project 'GTS'

      • CODE REBOOT ***

28-04-13

Feature: Added birthday presents for 86th birthdays
Feature: Added two city research topics

22-04-13

Feature: Added some item and room effects relating to secret project 'GTS'
      • PRESS RETURN OR Q TO QUIT:




18-04-13

Feature: Added some items relating to secret project 'GTS'
Feature: Added some item effects relating to secret project 'GTS'

15-04-13

Bug Fix: Fixed two issues with one of the notice board quests which would
prevent its completion, also fixed a cosmetic error with its
description
Feature: Continued development of room features for rooms in secret project
'GTS'

11-04-13

Feature: Continued development of room features for rooms in secret project
'GTS'
Codefix: Added an indicator to help highlight freeze crash events

08-04-13

      • PRESS RETURN OR Q TO QUIT:

Feature: Added six items related to secret project 'GTS'
Feature: Continued development of room features for rooms in secret project
'GTS'

04-04-13

Feature: Continued development of room features for rooms in secret project
'GTS'

30-03-13

Feature: Developed some room features for rooms in secret project 'GTS'

26-03-13

Feature: Added a special feature for an NPC for secret project 'GTS'
Feature: Added some variables relating to secret project 'GTS'
Feature: Added scaled defences/healing to an NPC relating to secret
project 'GTS'

22-03-13

      • PRESS RETURN OR Q TO QUIT:

Feature: Allowed examining items in non-locked standard containers, and in
locked display cabinets
Feature: Updated special features for an NPC for secret project 'GTS'

21-03-13

Bug Fix: Made the push command take account of an objects inventory when
calculating its weight
Feature: Made pushable items (Items which can't be picked up but can be pushed)
reduce the weight for strength checks more than normal items when
pushed
Feature: Added an indicator about activities level to an administrative command
Feature: Allowed examining items on surface containers (Such as tables) in
the same way you can examine items worn or wielded by other players

15-03-13

      • CODE REBOOT ***

14-03-13
      • PRESS RETURN OR Q TO QUIT:



Feature: Added the room parameters for secret project 'GTS'
Feature: Added some features for rooms in secret project 'GTS'
Feature: Coded the basis for an NPC for secret project 'GTS'

13-03-13

Bug Fix: Corrected an issue preventing activities expiring unless you were using
farsight

12-03-13

Feature: Added the basis of a dozen rooms relating to secret project 'GTS'

11-03-13

Feature: Added the room parameters for a new wilderness area
Feature: Added some NPCs for a new wilderness area
Feature: Enabled links to a new wilderness area

10-03-13
      • PRESS RETURN OR Q TO QUIT:

      • CODE REBOOT ***

Code changes not included in above code reboot;
Bug Fix: Fixed an issue with a specific circumstance when discussing mana where
one of the participants was receiving both players messages
Bug Fix: Corrected an issue preventing the Muradin Consortium asking for one
item
Feature: Enabled a festival market for an additional holiday

09-03-13

Feature: Added another activity to the recording system
Feature: Added two additional demonic research topics
Bug Fix: Corrected a typo which was preventing an item from being created
Bug Fix: Amended the fungal crusher to recognise specific types of fungi
correctly

08-03-13

Feature: Enabled increased challenges lesson gain bonus based on activities
      • PRESS RETURN OR Q TO QUIT:

Feature: Added another activty to the recording system

06-03-13

Feature: Coded an activity recording system to be used in bonus coding

04-03-13

Feature: Added birthday presents for 85th birthdays

03-03-13

      • CODE REBOOT ***

02-03-13

Feature: Added six city research topics
Feature: Replaced a nameless villager NPC with a named NPC
Feature: Added an additional Red Clover task
Feature: Added an additional court advisor quest

01-03-13
      • PRESS RETURN OR Q TO QUIT:


Bug Fix: Corrected a chemical concoction which wasn't removing some of the raw
ingredients
Feature: Planning work for secret project 'GTS'
Bug Fix: Fixed a demonic research topic which was not triggering correctly
Feature: Coded an additional demonic research topic

28-02-13

Feature: Allowed voluntary access to the oracle channel, amended the 'voice' of
the different levels of oracle helpers, increased the competency level
before 'ask' access to the oracle is removed and added a note advising
players when the oracle stops listening to them, and how to turn the
channel back on
Bug Fix: Allowed selection of items to pour liquids into/onto in your inventory
without having to specify by ID number
Bug Fix: Added a different more relevant message when using enshadow on yourself
      • PRESS RETURN OR Q TO QUIT:

Balance: Increased the cost of enshadow when using it on yourself
Feature: Added an additional court advisor quest

27-02-13

Feature: Added a cooldown period to demonic research preventing immediately
researching another topic after completion
Feature: Partially coded a task relating to secret project 'FV'

26-02-13

Feature: Completed coding a demonic research topic
Bug Fix: Added the completion text for an existing demonic research topic

21-02-13

Feature: Added a new liquid type relating to secret project 'FV'
Feature: Completed coding a task relating to secret project 'FV'
Feature: Added a wheelbarrow item, which cannot be picked up but can be loaded
with items (Including commodities) and pushed around

18-02-13
      • PRESS RETURN OR Q TO QUIT:


Bug Fix: Corrected the name of a chemical listed at chemworks industries

17-02-13

Feature: Partially coded a demonic research topic
Bug Fix: Corrected a player construction which was incorrectly linked

14-02-13

Feature: Coded one demonic research topic and partially coded another

09-02-13

Feature: Partially coded a task relating to secret project 'FV'
Bug Fix: Corrected the fact that pouring onto beds would only work for
beds in your location if you identified the bed by ID number,
also amended the code to allow pouring onto/into objects in
the current location in all cases, not just for beds

      • CODE REBOOT ***

      • PRESS RETURN OR Q TO QUIT:

05-02-13

Feature: Partially coded some tasks relating to secret project 'FV'
Bug Fix: Corrected an issue which was preventing an artifact relating to
herding from working

01-02-13

Feature: Implimented an in-city player construction.
Feature: Partially coded some tasks relating to secret project 'FV'

24-01-13

Feature: Partially coded some tasks relating to secret project 'FV'

20-01-13

      • CODE REBOOT ***

Code changes not included in above code reboot;
Balance: Allowed pouring of certain liquids onto beds even when the bed is
not being held
      • PRESS RETURN OR Q TO QUIT:

Feature: Added some background information and modified a room description
relating to secret project 'FV'

16-01-13

Bug Fix: Corrected a typo in an affluence item description
Balance: Added a buffer to stop city thieves targetting new or extremely
low skilled players
Bug Fix: Reclassified an elven NPC which was mistakenly registering as a
demonic creature
Bug Fix: Amended load/save functions to save the locked status of lockable
containers

13-01-13

Feature: Added an indicator to the cloud glider to give an idea of how soon
it will be ready for use again

      • CODE REBOOT ***

12-01-13

      • PRESS RETURN OR Q TO QUIT:
      • CODE REBOOT ***

Code changes not included in above code reboot;
Bug Fix: Correct an issue allowing cloud gliders to be used instantly
without waiting for their cooldown to expire
Bug Fix: Corrected an issue preventing the unlocking of a demonic research
topic

09-01-13

Bug Fix: Corrected an issue preventing issuing of one of the prizes in the
current event
Feature: Added a counter to record the number of players logging in over the
course of an Elysium week, along with an administrative way to view
this counter
Feature: Associated a helpfile with the ratings table feature

08-01-13

Feature: Added a number of NPCs including a cloning system in relation to
secret project 'FV'
Feature: Added hawker NPCs who seek out hungry/thirsty players in cities and
      • PRESS RETURN OR Q TO QUIT:

offer them overpriced poor quality food

07-01-13

Bug Fix: Corrected the entourage style commands which were allowing the
targetting of invalid targets
Bug Fix: Corrected an issue with the owls eye charm from the current event
Feature: Increased the ecosystem to allow almost twice as many wilderness NPCs

06-01-13

      • CODE REBOOT ***

05-01-13

Bug Fix: Corrected an error preventing issuing of one of the prizes in the
current event

04-01-13

Bug Fix: Corrected a typo relating to special event status
Bug Fix: Corrected an issue preventing sparrow bait from working
      • PRESS RETURN OR Q TO QUIT:


02-01-13

Feature: Added some new definitions and variables, including load/save
functions, relating to secret project 'FV'
Feature: Added some miscellaneous functions relating to secret project 'FV'

30-12-12

Bug Fix: Corrected the terrain type of three rooms
Feature: Reduced the frequency of room messages in an area

29-12-12

Feature: Added several rooms relating to secret project 'FV'
Feature: Added some new definitions relating to secret project 'FV'

27-12-12

Bug Fix: Corrected an issue where the first set of nails added to a piece of
furniture would not count

      • PRESS RETURN OR Q TO QUIT:

24-12-12

Bug Fix: Corrected a crash in the administrative citizenship bestow function

      • CODE REBOOT ***

Code changes not included in above code reboot;
Feature: Added a number of rooms relating to secret project 'FV'

23-12-12

Feature: Added a number of rooms relating to secret project 'FV'
Feature: Added an additional quest for one of the story quest NPCs

22-12-12

Bug Fix: Amended the Christmas 2012 event NPC to not vanish at resets

      • CODE REBOOT ***

Code changes not included in above code reboot;
Bug Fix: Corrected an ability whose mastery was training a different ability
      • PRESS RETURN OR Q TO QUIT:


21-12-12

Bug Fix: Correct some issues with the Christmas 2012 event NPC

      • CODE REBOOT ***

20-12-12

Feature: Added an additional court advisor quest
Feature: Planning work for secret project 'FV'

16-12-12

Bug Fix: Corrected an issue which would have prevented acquisition of eleven
of the swap command prizes
Bug Fix: Corrected an issue causing crashes when an NPC was created

      • CODE REBOOT ***

15-12-12

      • PRESS RETURN OR Q TO QUIT:

      • CODE REBOOT ***

12-12-12

Feature: Completed the special NPC for the Christmas 2012 event

10-12-12

Feature: Partially coded a special NPC for the Christmas 2012 event

08-12-12

Feature: Added a special bonus time mode increasing lesson gain and mastery
improvement chances

04-12-12

Feature: Coded the two main prizes for the next event
Feature: Slightly modified the eco system calculations to increase the chance
of births in favourable terrains

01-12-12
      • PRESS RETURN OR Q TO QUIT:

Feature: Completed the sub-prize structure for the next event
Feature: Added an effect for a yet to be coded main prize for the next event

29-11-12

Feature: Added a couple of sub-prizes for the next event
Feature: Partially coded the sub-prize structure for the next event
Codefix: Added a breakout to prevent crashes if the sub-prize structure
contains errors

26-11-12

Feature: Completed the complex sub-prize for the next event
Feature: Added a couple of sub-prizes for the next event

24-11-12

Feature: Added two sub-prizes for the next event
Feature: Partially coded a very complex sub-prize for the next event

20-11-12
      • PRESS RETURN OR Q TO QUIT:



Feature: Added a number of sub-prizes for the next event

15-11-12


Feature: Linked the load/save functions for the forthcoming top ten ratings
list to make the functions live
Feature: Added a command to view the top ten ratings list and allow players
to submit scores for the list

14-11-12

Feature: Added a function to calculate a rating for a player based loosely
on consider, with extra factors added for mastery and different
weighting of existing consider factors, designed for use in a top
ten ratings list
Feature: Added load/save functions for the forthcoming top ten ratings list

13-11-12

Codefix: Added additional crash tracing in an administrative function
Bug Fix: Corrected a typo in one of dkick's messages
      • PRESS RETURN OR Q TO QUIT:
Feature: Added a structure for a future 'top ten' list

04-11-12

Feature: Enabled ability improving effects/checks for 11 more abilities
Feature: Enabled skill mastery checks for players
Feature: Enabled view of mastery levels for abilities when players check
their skills

      • CODE REBOOT ***

03-11-12

Feature: Enabled ability improving effects/checks for 14 more abilities
(Currently in playtesting & not widely active)
Bug Fix: Prevented the player only effects of knockout being applied to
NPC targets

02-11-12

Feature: Enabled ability improving effects/checks for 6 more abilities
(Currently in playtesting & not widely active)
      • PRESS RETURN OR Q TO QUIT:


01-11-12

Balance: Rejigged the variables relating to ability mastery chances
Bug Fix: Enabled ability mastery information to the administrative skills
listing command
Feature: Enabled ability improving effects/checks for 17 more abilities
(Currently in playtesting & not widely active)
Feature: Added another target to the Red Clover list

31-10-12

      • CODE REBOOT ***

30-10-12

Feature: Added a function to check if an ability improves when used
(Currently in playtesting & not widely active)
Feature: Added information about ability mastery to the skills command
(Currently in playtesting & not widely active)
Feature: Enabled ability improving effects/checks for 17 abilities
(Currently in playtesting & not widely active)
      • PRESS RETURN OR Q TO QUIT:


29-10-12

Feature: Added a sub-prize for the next event

Feature: Amended the skills matrix to include a new flag 'mastery enabled'
Feature: Amended player skill structures to store information about how much
the skill has been trained/improved

28-10-12

Feature: Added a number of sub-prizes for the next event

27-10-12

Bug Fix: Amended the wording of an error message related to a food item
Feature: Added a couple of sub-prizes for the next event, including a special
effect for one

23-10-12

Feature: Added a number of sub-prize for the next event
Feature: Added a special effect for a sub-prize for the next event
      • PRESS RETURN OR Q TO QUIT:


19-10-12

Codefix: Added additional crash tracing to the reset function
Bug Fix: Added handling for potential unexpected events during the reset
function
Codefix: Added error indicators to memory allocation routines

15-10-12

Feature: Added a number of sub-prizes for the next event

11-10-12

Feature: Added a couple of sub-prizes for the next event

07-10-12

Feature: Added a new liquid as part of the sub-prizes for the next event
Feature: Added a sub-prize for the next event
Bug Fix: Added an existing liquid to the smelling function

      • PRESS RETURN OR Q TO QUIT:

06-10-12

      • CODE REBOOT ***

05-10-12

Feature: Coded a sub-prize for the next event
Codefix: Added additional crash tracing to the inventory loading function
Bug Fix: Added handling for a potential unexpected event during the inventory
loading function

04-10-12

      • CODE REBOOT ***

03-10-12

Codefix: Added additional crash tracing to the object creation function

02-10-12

Bug Fix: Corrected an administrative indicator related to birthday presents
      • PRESS RETURN OR Q TO QUIT:

Bug Fix: Corrected an issue with new capacity keyrings

      • CODE REBOOT ***

01-10-12

Codefix: Added crash tracing to the administrative citizenship command
Codefix: Added additional crash tracing the inventory loading function

23-09-12

Bug Fix: Corrected some wrong room links

18-09-12

Codefix: Added additional crash tracing to the object creation function

11-09-12

Feature: Increased keyring capacity to thirty keys

09-09-12
      • PRESS RETURN OR Q TO QUIT:


      • CODE REBOOT ***

08-09-12

Feature: Partially coded the crowd for a new festival market

      • CODE REBOOT ***

Code changes not included in above code reboot;
Bug Fix: Corrected a typo preventing industrial production of detatchable
locks
Bug Fix: Corrected a minor typo related to demonic research
Feature: Completed the addition of a demonic research topic
Feature: Added several provincial wilderness rooms
Feature: Added an additional market good to an existing festival market
Bug Fix: Corrected an issue with 83rd birthday presents
Feature: Added birthday presents for 84th birthdays

07-09-12

Feature: Updated the commands list to include research commands learned by
      • PRESS RETURN OR Q TO QUIT:

all nine cities
Feature: Partially coded a demonic research topic

06-09-12

Feature: Added a flag to allow certain lockable containers contents to be seen
even if the container is locked
Bug Fix: Amended the way the locked status of a container is displayed to
remove a duplication of the display
Feature: Added three types of display container items producable at industries

01-09-12

Feature: Added three lockable container items producable at industries

30-08-12

Feature: Added the ability to lockpick locked containers with the relevant
skill

28-08-12

      • PRESS RETURN OR Q TO QUIT:

Feature: Modified an old container closed flag which was not in use to be
used in lockable containers
Feature: Modified the id command to not show contents of 'closed' containers
Feature: Added a flag for whether locks can be fitted to an object
Feature: Amended the lock/unlock commands to allow use on lockable objects
Feature: Created the lock item which can be fitted to future lockable objects

27-08-12

Feature: Added an additional city research topic

26-08-12

Bug Fix: Corrected issues with two research related messages referring to
the wrong items
Feature: Added five additional city research topics
Feature: Added birthday presents for 83rd birthdays
Bug Fix: Corrected a couple of typos and incorrect messages related to court
advisor quests
Feature: Added an additional court advisor quest
Feature: Added an additional market good to an existing festival market
Bug Fix: Correct an issue with some city research topics which could not be
      • PRESS RETURN OR Q TO QUIT:

supplied
Feature: Added several new affluence prizes
Bug Fix: Enabled the ability to wear baby slings

25-08-12

Feature: Added four additional city research topics including the conclusion
of adding a new city research related system
Feature: Added an additional market good to an existing festival market

24-08-12

      • CODE REBOOT ***

Code changes not included in above code reboot;
Feature: Added an NPC related to a new city research related system

23-08-12

Feature: Planning work for storage containers

22-08-12
      • PRESS RETURN OR Q TO QUIT:


Feature: Added the ability for Ministers of Unknown to withdraw a small
amount of commodities from city warehouses if the stock limit is
currently close to its maximum level
Bug Fix: Corrected an issue where NPC shoppers would be treated as if
disguised in the shop ledgers
Feature: Partially added a new city research related system

21-08-12

Feature: Added an additional city research topic

18-08-12

Codefix: Added crash tracing to the player file loading function
Bug Fix: Prevented the ordering of NPCs to treat themselves as enemies

14-08-12

Feature: Enabled two additional demonic research topics

09-08-12
      • PRESS RETURN OR Q TO QUIT:


Bug Fix: Corrected an issue where the destination of pirated goods was not
transferred to the pirate ship
Bug Fix: Added a check to stop hammering/pulling nails out when you asleep
Feature: Implimented a player construction
Feature: Added three more table items produceable in industries

06-08-12

Codefix: Added correcting code for various variables reaching unsuitable
values

      • CODE REBOOT ***

05-08-12

Bug Fix: Corrected a bad link

04-08-12

Bug Fix: Corrected an issue with an industrial production item
Feature: Added an indicator to an administrative command related to sea
      • PRESS RETURN OR Q TO QUIT:
monster spawning
Codefix: Changed a crash tracing feature to use a separate text storage
variable to the one used for player output generation

02-08-12

Codefix: Added additional crash tracing to the login function

01-08-12

      • CODE REBOOT ***

31-07-12

Feature: Completed the addition of two additional player children
Bug Fix: Corrected some minor typos with the report formatting for some
existing player children
Codefix: Removed some non-functioning crash tracing

28-07-12

Feature: Added part of the structure for two additional player children
      • PRESS RETURN OR Q TO QUIT:



25-07-12

Codefix: Additional crash tracing added to the command structure

24-07-12

Codefix: Further crash tracing improvements in the core engine
Feature: Added a flag to mark a container as a 'surface'
Feature: Amended examine code to describe surface containers differently
Bug Fix: Added a full stop to the end of the inventory list for empty
containers
Feature: Made 'on' and 'onto' valid join words for putting items in
containers
Feature: Amended the put command to show different messages when interacting
with a surface container
Feature: Amended the get command to show a different message if the container
doesn't contain the item you are trying to get and is a surface
container
Feature: Added a type of table (surface container) produceable in industries

22-07-12
      • PRESS RETURN OR Q TO QUIT:


Bug Fix: Corrected an issue with monster hunter points only accumulating
with one side of cannons and only with 2 out of the 8 directions
of ship heading

      • CODE REBOOT ***

21-07-12

Codefix: Further improved crash tracing code

20-07-12

Bug Fix: Fixed two issues with the new world event

      • CODE REBOOT ***

19-07-12

Codefix: Improved crash tracing code in the core engine
Feature: Completed the rooms parameters for a new provincial area
Feature: Added an NPC related to a new provincial area
      • PRESS RETURN OR Q TO QUIT:


Feature: Added the links from existing rooms to a new provincial area
Balance: Increased the relation effects of killing the blind elven teacher
Bug Fix: Fixed a display bug with an administrative command

18-07-12

Feature: Added an additional market good to an existing holiday festival
Feature: Planning work for table furniture items

17-07-12

Bug Fix: Corrected a typo in a room description
Feature: Added a chance for theft of foodstuffs from city stocks when
citizens are dying of starvation - Based on the crime rate of the
city

16-07-12

      • CODE REBOOT ***

Code changes not included in above code reboot;
Codefix: Added an administrative command to identify how many cities have
      • PRESS RETURN OR Q TO QUIT:

researched specific research topics

15-07-12

Bug Fix: Corrected a wrong exit which was causing people to get stuck
Bug Fix: Amended farsight to prevent travelling without first dismounting
Balance: Amended the flesh citadel creatures to not leave corpses
Bug Fix: Corrected some minor typos related to demonic research
Feature: Added an additional demonic research topic
Feature: Added several new provincial rooms to the wilderness

14-07-12

Feature: Added an additional quest for one of the story quest NPCs

12-07-12

Bug Fix: Corrected two wrong exits which were preventing access to some rooms

      • CODE REBOOT ***

11-07-12
      • PRESS RETURN OR Q TO QUIT:


Feature: Amended the pirate command to port/starboard instead of left/right

10-07-12

Bug Fix: Removed the stealproof flag from some weapons which should be
stealable
Feature: Added the main prizes for the next event
Feature: Developed the instructions for the next event
Feature: Added a new holiday to the time command
Feature: Added an additional market good to an existing holiday festival

09-07-12

Feature: Added some additional wilderness rooms
Feature: Added the administrative monitoring command for the next event
Feature: Coded the special effects for the main prizes for the next event

07-07-12

Feature: Added an additional court advisor quest
Feature: Setup the matrix for delivery of sub-prizes during the next event
      • PRESS RETURN OR Q TO QUIT:


05-07-12

Feature: Coded the remaining sub-prizes for the event
Feature: Worked on some back story features for one of the sub-prizes

03-07-12

Feature: Coded more of the sub-prizes for the next event

01-07-12

Feature: Coded more of the sub-prizes for the next event

30-06-12

Feature: Coded a third of the sub-prizes for the next event

29-06-12

Feature: Development work for back story of some sub-prizes

      • PRESS RETURN OR Q TO QUIT:

28-06-12

Feature: Completed the scoring mechanism for the next event
Feature: Added an automated system relating to the next event
Feature: Began development of sub-prizes for the next event

25-06-12

      • CODE REBOOT ***

24-06-12

Feature: Added the event status for the next worldwide competitive event
Feature: Added part of the scoring mechanism for the next event

22-06-12

Bug Fix: Corrected a demonic research mantra which was mispelt
Bug Fix: Corrected an issue preventing the production of a researched item
Feature: Completed the framework for 'sub-prizes' for worldwide competitive
events
Feature: Added six additional city research topics
      • PRESS RETURN OR Q TO QUIT:


21-06-12

Feature: Completed the partial coded demonic research topic and added an
additional one
Feature: Started a framework to allow players to win 'sub-prizes' during
worldwide competitive events

20-06-12

Feature: Partially coded a demonic research topic

17-06-12

Codefix: Added more tracking to areas of potential crash/freezes
Bug Fix: Corrected the order of parameters in the text output when discussing
a food related achievement

14-06-12

      • CODE REBOOT ***

      • PRESS RETURN OR Q TO QUIT:

13-06-12

Bug Fix: Fixed an issue with sitting on the floor
Bug Fix: Correctly terminated the attempt to naildown or remove nails if you
lose your hammer, move location etc etc
Bug Fix: Fixed an issue with liquid consumption challenges not marking as
complete
Bug Fix: Fixed the end of event message for the Carrion Sparrows event to
display the winner of the saving sparrows challenge
Feature: Added the main framework for the next event

11-06-12

      • CODE REBOOT ***

10-06-12

Feature: Added a 'pirate' command which allows players to steal cargo from
ships they have grappled

09-06-12

      • PRESS RETURN OR Q TO QUIT:

Codefix: Added tracking mechanisms into the reset process

06-06-12

Bug Fix: Corrected an issue with clothiers displaying garbage text

05-06-12

Feature: Added an achievement for the number of mundane job shifts you've
completed
Balance: Amended imps to be affected by theftshell
Bug Fix: Added a check for when players are no longer in the same room as the
bed or seat that they are using

04-06-12

Bug Fix: Properly initiated some variables in an administrative command
Feature: Completed the addition of achievement discussion to the discuss
command

03-06-12

      • PRESS RETURN OR Q TO QUIT:
Bug Fix: Fixed an issue which was causing crashes

02-06-12

Bug Fix: Prevented calling of additional laundry maids or kitchen boys if
the laundry mistress/head chef is marked as busy
Codefix: Amended an administrative command to give info about following
Bug Fix: Various minor tweaks and fixes

      • CODE REBOOT ***

01-06-12

Bug Fix: Corrected an issue where sparrows could be fed repeatedly
Bug Fix: Added in a kickstarter to the events cycle to prevent it stopping
prematurely
Bug Fix: Corrected a variable overflow

      • CODE REBOOT ***

31-05-12

      • PRESS RETURN OR Q TO QUIT:

Feature: Partially added discussion of achievements to the discuss command

29-05-12

Feature: Added a discuss command which allows players to compare some basic
aspects of their characters (initially max health, max mana and age)

27-05-12

      • CODE REBOOT ***

Code changes not included in above code reboot;
Bug Fix: Correctly marked a coded demonic research topic as researchable
Bug Fix: Fixed a minor typo in a demon research event
Bug Fix: Amended some masculine references to a feminine demon
Feature: Partially coded a new demonic research topic
Bug Fix: Corrected a minor issue with a codework reporting tool

26-05-12

Feature: Added an achievement for how many college courses you have
completed (degrees plus research courses)
      • PRESS RETURN OR Q TO QUIT:

Bug Fix: Fixed a bug repeating the room name when you graduate from the
channeling magic degree
Bug Fix: Fixed a minor typo in the cannon maintenance exam room
Feature: Added an additional city research topic
Feature: Added some new provincial land rooms

25-05-12

Bug Fix: Fixed a bug with the red crystal eye
Bug Fix: Amended the red crystal eyes description to remove a misleading
limitation on its usage
Feature: Completed the remaining elements of the 'Carrion Sparrows' event
Bug Fix: Amended a god command which was causing a crash

24-05-12

Bug Fix: Fixed a bug which may have caused some global flags to fail to load
Bug Fix: Fixed a bug which prevented wild mushroom levels being correctly
saved/loaded
Feature: Added the framework for a more robust & flexible world event system
Feature: Coded some of the core elements of the first world event to use
the new system, 'Carrion Sparrows'
      • PRESS RETURN OR Q TO QUIT:


23-05-12

Feature: Prepatory work for potential new features
Feature: Added some new provincial land rooms

22-05-12

Feature: Added an additional city research topic
Feature: Added an additional good at one of the festival markets
Feature: Added birthday presents for 82nd birthdays

21-05-12

Bug Fix: Prevented beds being marked as occupied if players too awake to
sleep try to sleep on them
Bug Fix: Prevented picking up of objects that are currently being slept on
Feature: Added the ability for items to be considered seats, and for
players to 'sit on <seat>' like they can sleep on beds
Feature: Added six types of seat produceable in industries

20-05-12
      • PRESS RETURN OR Q TO QUIT:


Feature: Completed the partially coded demonic research topic
Feature: Added an additional demonic research topic

19-05-12

Bug Fix: Corrected some typos in some college rooms
Feature: Completed an additional college course
Bug Fix: Corrected an incorrect return from the commands function

      • CODE REBOOT ***

Code changes not included in above code reboot;
Bug Fix: Marked one of the newly coded demon topics as researchable
Bug Fix: Fixed the 'check research' display in the war college study room
Bug Fix: Corrected one of the research course commands

18-05-12

Feature: Added research courses to all three colleges, including their
effects on challenging for the chancellorship
Feature: Partially coded an additional college course
      • PRESS RETURN OR Q TO QUIT:

Bug Fix: Corrected a typo in a college exam question
Bug Fix: Corrected the fact that failed exams may take more money
than they should

17-05-12

Feature: Prepatory work for potential new features
Bug Fix: Added the Channeling Magic Degree to the 'listdegrees'
command in the Magic College Chancellor's office

16-05-12

Feature: Partially added an additional demonic research topic

12-05-12

Bug Fix: Corrected incorrect terrain assignments for a number of rooms

07-05-12

Feature: Added an additional demonic research topic

      • PRESS RETURN OR Q TO QUIT:

06-05-12


Bug Fix: Amending of remaining variables which are reaching invalid
levels
Feature: Added an additional demonic research topic

02-05-12

Bug Fix: Corrected a typo in a feature area
Bug Fix: Corrected a feature which wouldn't stop when it ran out of
'fuel'
Bug Fix: Amending of several variables which are reaching invalid
levels and causing crashes when loaded under the current
code build

28-04-12

Codefix: Addition of debugging messages to trace a compilation issue

22-04-12

Feature: Added an additional 'level' for secret project 'TQ'
      • PRESS RETURN OR Q TO QUIT:

21-04-12

Codefix: Modified some code relating to secret project 'TQ' to make
it easier to expand/amend
Feature: Added the remainder of an additional 'level' for secret
project 'TQ'
Feature: Allowed rolling eyes while sitting
Balance: Changed mounts to shy away based on real name (rather than
disguised name)
Bug Fix: Corrected skill recognition when using nicknames and trying to
mount a creature using riding rather than taming
Bug Fix: Prevented the wielding of unfinished weapons

20-04-12

Feature: Added part of an additional 'level' for secret project 'TQ'

19-04-12

Feature: Added part of an additional 'level' for secret project 'TQ'
Feature: Amended mushroom guide 'you can't use' messages to be
      • PRESS RETURN OR Q TO QUIT:

gradiated based on how close you are to being able to use
the guide, and make it clearer what the situation is
Bug Fix: Ensured that warning messages when trying to pour milk
or health tonic into containers containing other liquids
display correctly
Bug Fix: Amended some rooms which should have been roadland but had
been added as streetland
Bug Fix: Fixed a bug relating to research and baguette production

18-04-12

Feature: Added 25% of an additional 'level' for secret project 'TQ'
Balance: Added an upper limit to bets on the goblet game
Bug Fix: Corrected a link from a Crystal Gate which was going to
the wrong location

17-04-12

Balance: Amended the 'size' of some caps and shawls so more can
fit in containers
Feature: Added 25% of an additional 'level' for secret project 'TQ'

      • PRESS RETURN OR Q TO QUIT:

16-04-12


Codefix: Amended some code relating to secret project 'TQ' to make
it easier to expand
Feature: Added 25% of an additional 'level' for secret project 'TQ'

15-04-12

Bug Fix: Corrected a link in the City of Peace
Bug Fix: Fixed an issue with a device used via demonic research
Bug Fix: Added a correct success return from the discgaze function
Bug Fix: Fixed an issue with two soul globes in the Place of Shadows
Bug Fix: Corrected an error which stopped groupheal working
Feature: Improved the variety of player's children's speech
Feature: Increased the variety of treasure items which can be found
Bug Fix: Corrected the message advising guild members when their
patron has been removed
Feature: Added 25% of an additional 'level' for secret project 'TQ'
Codefix: Amended a debugging message to only show when in debugging
mode

14-04-12
      • PRESS RETURN OR Q TO QUIT:


Feature: Added the code for a City of Peace barrier which had been
incorrectly marked as researchable

13-04-12

Feature: Added four additional challenges

11-04-12

Bug Fix: Corrected a bug with eight player children which was
preventing use of the apprenticeship command

24-03-12

Bug Fix: Fixed a bug allowing negative money to be removed from a
container
Bug Fix: Added an error message when you try to take coins without
specifying an amount from a container which has no money in
Feature: Added 50% of an additional 'level' for secret project 'TQ'

20-03-12
      • PRESS RETURN OR Q TO QUIT:


Bug Fix: Amended the check for whether an item is nailed down to
correct errors where an item is incorrectly considered
immobile
Feature: Added a search command which works in all rooms
Bug Fix: Amended singing to stop if you fall asleep

14-03-12

Feature: Added 75% of an additional 'level' for secret projet 'TQ'
Codefix: Extensively re-organised secret project 'TQ' code to reduce
repetative code

13-03-12

Bug Fix: Fixed a feature in the Place of Shadows that caused spam
Feature: Amended stoves to allow them to be nailed down
Bug Fix: Corrected an issue with production designs
Feature: Added 25% of an additional 'level' for secret project 'TQ'

10-03-12

      • PRESS RETURN OR Q TO QUIT:

Feature: Added a new command relating to secret project 'TQ'
Feature: Added 50% of an additional 'level' for secret project 'TQ'
Feature: Streamlined some code for secret project 'TQ'

Feature: Added two additional city research topics

09-03-12

Feature: Significantly modified some existing code relating
to secret project 'TQ'
Feature: Expanded secret project 'TQ' with approximately 30%
additional coding, completing the core coding

08-03-12

Feature: Added a mechanism for secret project 'TQ'
Feature: Expanded secret project 'TQ' increasing related code by 50%

07-03-12

Bug Fix: Corrected a typo in challenges status
Feature: Expanded secret project 'TQ', doubling the related code
      • PRESS RETURN OR Q TO QUIT:
Bug Fix: Corrected a typo in a research topic description
Feature: Added an additional city research topic
Bug Fix: Changed some unique items from stealable to nostealable

06-03-12

Feature: Added an administrative command to monitor flag values
Bug Fix: Fixed two messages with court advisor quests which referenced
the wrong item names
Feature: Added an additional court advisor quest
Bug Fix: Added an error message for 'nailscheck' if there is no
nailable furniture in the room

05-03-12

Bug Fix: Corrected a room which linked to itself
Feature: Added the skeleton of a new system for secret project 'TQ'

04-03-12

Bug Fix: Corrected a number of concoctions at chem works which were
not consuming their ingredients
      • PRESS RETURN OR Q TO QUIT:

Bug Fix: Corrected a bug preventing a chemical from being concocted
Bug Fix: Fixed a bug with a Gralnakia research topic which didn't
reset correctly
Bug Fix: Fixed a Gralnakia research topic which was available before
its pre-requisites had been researched

      • CODE REBOOT ***

03-03-12

Feature: Added a number of rooms related to demonic research
Feature: Added links to a new provincial area from existing rooms

02-03-12

Bug Fix: Amended a message which had not been updated correctly

01-03-12

Big Fix: Refined the corruption cleaning code for schooling
Feature: Added a number of rooms related to demonic research

      • PRESS RETURN OR Q TO QUIT:

29-02-12

Feature: Added commands for hammering nails into certain furniture
items and removing them again, and for checking a room for
nailed items

28-02-12

Bug Fix: Fixed a minor typo related to schooling reports
Bug Fix: Added some corruption cleaning code to the schooling
loading code
Feature: Created a flag and attached it to some items to mark
whether items can be nailed down or not (Future feature)
and a flag to show whether nails have been pulled up

27-02-12

Bug Fix: Fixed a bug with an administrative command for monitoring
challenges
Feature: Added a packet of nails and a claw hammer item for future
feature
Feature: Prepartory work for a future feature
      • PRESS RETURN OR Q TO QUIT:


26-02-12

Bug Fix: Corrected an issue with the cloning of one NPC
Codefix: Amended checks on whether an item can be picked up to
facilitate coding of new features
Bug Fix: Corrected some minor typos in demonic research descriptions
Feature: Added an additional demonic research topic

25-02-12

Bug Fix: Corrected a typo in a room description
Feature: Amended the access to two existing player children
Feature: Added the cloning, blocks and relation effects of NPCs in a player
out of city construction, and linked the rooms for that construction

      • CODE REBOOT ***

24-02-12

Codefix: Amended checks on whether an item/player/NPC can move to facilitate
coding of new features
      • PRESS RETURN OR Q TO QUIT:

Codefix: Added an administrative command to monitor challenges
Feature: Added additional festival goods to two of the holiday markets

23-02-12

Balance: Added a light check to reading books and using the ID command
Feature: Added three new players children NPCs

22-02-12

Bug Fix: Corrected a bug preventing different challenges being offered after
completion of the first challenge
Balance: Adjusted one type of challenge to be more achievable
Bug Fix: Corrected a bug preventing a demonic research topic being researched
Feature: Added an additional demonic research topic

21-02-12

Bug Fix: Further correction work on master ID system
Bug Fix: Corrected a bug with the challenge timer
Bug Fix: Corrected a bug with the issuing of challenges other than the one
selected
      • PRESS RETURN OR Q TO QUIT:


20-02-12


Bug Fix: Correct a number of research topics which asked for the wrong volume of supply items
Feature: Added ten new city research topics
Bug Fix: Amended the 'administrative who' command to show roleplay characters
Feature: Added over forty new player variables relating to upcoming feature Challenges
Feature: Added effects of having a challenge bonus and timers related to Challenges
Bug Fix: Fixed a minor typo in the syntax of the challenge command
Feature: Added a 'challenges' command for the new challenge feature
Feature: Added the code behind assigning/selecting challenges
Codefix: Added an administrative command to check some earlier coding
Feature: Coded twenty challenges for the new challenge feature
Bug Fix: Corrected a master ID system that reset when an item was loaded

17-02-12

Feature: Updated a player's child's descriptions
Feature: Added an additional player's child NPC
      • PRESS RETURN OR Q TO QUIT:


16-02-12

Bug Fix: Corrected the error return code for an object command in the wrong syntax
Bug Fix: Fixed an issue with a number of demonic research topics
Feature: Added a new administrative command

14-02-12

Feature: Overhauled one core administrative command
Feature: Amended access levels to some administrative commands
Feature: Added the final Christmas 2011 quiz winner's prize

13-02-12

Bug Fix: Modified the way roleplay characters are affected by some racequests
Balance: Added a slight random element to the human racequest
Bug Fix: Further coding to prevent baby text broadcasting during logins
Feature: Vastly increased the range of commands which can be used while sitting

      • PRESS RETURN OR Q TO QUIT:

10-02-12

Feature: Coded the clothing prizes for the Christmas 2011 quiz winners

      • CODE REBOOT ***

Code changes not included in above code reboot;
Bug Fix: Added a location check to the 'groupheal' ability

06-02-12

Feature: Added crash email warning functionality (Currently inactive due to issues with server)
Codefix: Increased the number of variable slots available for player files

05-02-12

Feature: Added birthday presents for 81st birthdays

04-02-12

Bug Fix: Corrected an error which caused baby text to play globally during logins
      • PRESS RETURN OR Q TO QUIT:

Bug Fix: Changed baby attacks so that the baby isn't considered the attacker, as this
could result in the baby being killed and this causing crashes

02-02-12

Feature: Coded the base object for a player's child NPC
Feature: Coded two player children's variables

30-01-12

Feature: Planning work for new Challenges feature

29-01-12

Bug Fix: Corrected an issue with a an administrative tool
Feature: Planning work for new Challenges feature

28-01-12

Feature: Updated the Elysium Games medals for the 1609 games

      • PRESS RETURN OR Q TO QUIT:

22-01-12

Feature: Coded the base object for a player's child NPC

19-01-12

Codefix: Added an administrative command to change world flag values
Bug Fix: Corrected ~40 flags related to secret project 'NP' which were
not resetting correctly
Feature: Coded two new NPCs for an upcoming construction


01-01-12

Bug Fix: Corrected a description in the place of shadows

28-12-11

Feature: Coded two new NPCs for an upcoming construction

24-12-11

      • PRESS RETURN OR Q TO QUIT:
Bug Fix: Fixing various issues with the Christmas 2011 event

      • CODE REBOOT ***

22-12-11

Feature: Implementing a player construction (Currently unlinked)
Feature: Coded two new NPCs for an upcoming construction
Feature: Added two additional city research topics

      • CODE REBOOT ***

21-12-11

Feature: Writing descriptions for player children's jobs (In progress)
Feature: Added an additional quest for one of the story quest NPCs

20-12-11

Codefix: Prepatory work relating to room additions
Feature: Added two additional city research topics

      • PRESS RETURN OR Q TO QUIT:

19-12-11

Feature: Writing descriptions for player children's jobs (In progress)

18-12-11

Feature: Added an additional Court Advisor quest

14-12-11

Feature: Added some new NPCs for secret project 'NP'
Bug Fix: Corrected a typo in an NPC description

13-12-11

Feature: Coding the details for the Christmas 2011 event (Complete)

11-12-11

Feature: Coding the details for the Christmas 2011 event (In progress)

10-12-11
      • PRESS RETURN OR Q TO QUIT:


Feature: Coding the details for the Christmas 2011 event (In progress)

08-12-11

Feature: Coding the details for the Christmas 2011 event (In progress)

06-12-11

Feature: Coding the details for the Christmas 2011 event (In progress)

05-12-11

Codefix: Added more crash tracking to the events cycle
Feature: Added another target to the Red Clover list
Bug Fix: Fixed a bug which caused crashes when using unaimed songs in the
same room as unattackable NPCs

      • CODE REBOOT ***

01-12-11

      • PRESS RETURN OR Q TO QUIT:

Feature: Coding the details for the Christmas 2011 event (In progress)

29-11-11

Feature: Coding the details for the Christmas 2011 event (In progress)

28-11-11

Feature: Coding the framework for the Christmas 2011 event (Complete)

24-11-11

Feature: Coding the framework for the Christmas 2011 event (In progress)

20-11-11

Bug Fix: Added an error message when you type 'ooc' with no arguments
Feature: Added a room & associated item for secret project 'NP'

16-11-11

Feature: Added two quests for secret project 'NP'
      • PRESS RETURN OR Q TO QUIT:


14-11-11

Feature: Added a number of NPCs for secret project 'NP'
Bug Fix: Added a greet text for an NPC who was meant to have one but didn't

10-11-11

Feature: Added a number of rooms for secret project 'NP'

04-11-11

Codefix: Improvement/Streamlining of existing skill related code

29-10-11

Feature: Added four city research topics
Feature: Increased the variety of phrases used by citizens for people who
are well liked in their city

24-10-11

      • PRESS RETURN OR Q TO QUIT:

Feature: Added birthday gifts for 80th birthdays

18-10-11

      • CODE REBOOT ***

17-10-11

Bug Fix: Corrected a number of typos in room descriptions

27-09-11

Feature: Altered a previously coded feature for secret project 'NP'
Feature: Added a quest for secret project 'NP'

26-09-11

Feature: Added a number of rooms and NPCs for secret project 'NP'

25-09-11

Balance: Stopped lesson gain inside the Tome of Communication if you spend
      • PRESS RETURN OR Q TO QUIT:

a significant percentage of your time in there
Feature: Added a new room for secret project 'NP'

23-09-11

Feature: Added a quest for secret project 'NP'

22-09-11

Feature: Added an NPC for secret project 'NP'
Feature: Added a quest for secret project 'NP'

21-09-11

Feature: Added a couple of NPCs for secret project 'NP'

19-09-11

Balance: Added a damage component to alock and llock
Bug Fix: Corrected an issue which used the wrong instrument type for the second
person in a duet
      • PRESS RETURN OR Q TO QUIT:

Feature: Adapted the music code to allow for an additional musical instrument
Feature: Added some rooms and items for secret project 'NP'

17-09-11

Bug Fix: Changed the function for destroying certain objects in the City of
Peace to use the inventory removing function rather than the simple
object removing function
Feature: Added a new quest for secret project 'NP'

      • CODE REBOOT ***

Code changes not included in above code reboot;
Feature: Added several new provincial land rooms

16-09-11

Feature: Added some new rooms and NPCs for secret project 'NP'

15-09-11

Feature: Added a new quest for secret project 'NP'
      • PRESS RETURN OR Q TO QUIT:


13-09-11

Feature: Slightly improved one of the NPCs for secret project 'NP'
Feature: Added some new rooms and NPCs for secret project 'NP'

12-09-11

Bug Fix: Fixed a bug preventing the opening of a gate in the Place of Shadows
Bug Fix: Enabled a shadow place topic for research which had previously been
coded
Feature: Added two shadow place research topics

10-09-11

Codefix: Amended references to iron spades to use a generic function instead,
to allow addition of other types of spade item
Feature: Added some new rooms and NPCs for secret project 'NP'

09-09-11

Feature: Completed two new barriers in the City of Peace
      • PRESS RETURN OR Q TO QUIT:


06-09-11

Feature: Added several rooms for secret project 'NP'
Feature: Added the market for an additional city festival

05-09-11

Feature: Slightly improved one of the NPCs for secret project 'NP'
Feature: Added several rooms for secret project 'NP'
Feature: Coded the crowd for an additional city festival

04-09-11

Bug Fix: Prevented calling of a function which would try (and fail) to destroy
envenomed weapons when the effects of the venom are applied
Feature: Added seven new city research topics

03-09-11

Feature: Added several rooms for secret project 'NP'

      • PRESS RETURN OR Q TO QUIT:

02-09-11

Feature: Added several rooms for secret project 'NP'

01-09-11

Bug Fix: Corrected an incorrect terrain type for a room in secret project 'NP'
Feature: Added a new room & associated item/action for secret project 'NP'

31-08-11

Feature: Added a new quest for secret project 'NP'

30-08-11

      • CODE REBOOT ***

Feature: Added a number of NPCs and a new NPC template for secret project 'NP'
Bug Fix: Fixed a minor bug with tells
Bug Fix: Corrected the swimming weight calculations which were kicking in with
half the required inventory weight than intended
Bug Fix: Corrected a crashing bug related to tells
      • PRESS RETURN OR Q TO QUIT:

Bug Fix: Prevented taking negative amounts of money from containers
Codefix: Added more crash tracking to the events cycle

29-08-11

Bug Fix: Corrected a minor typo with a demonic research NPCs room text
Feature: Coded an additional demonic research topic
Feature: Coded a number of new wilderness rooms
Feature: Added several additional items to the treasure room
Bug Fix: Corrected a minor typo with an affluence prize description

28-08-11

Balance: Altered swimming skill calculations based on the weight of items in
your inventory (Including worn items) - If you are carrying 75% or
more of your maximum inventory weight your swimming skill is halved
for the purposes of balance & breathing. If you are carrying 50% or
more of your maximum inventory weight it is reduced to three quarters
of its normal level
Feature: Completed two new barriers in the City of Peace
Bug Fix: Corrected a bug with the effects of ringing the academy bell after
you've graduated
      • PRESS RETURN OR Q TO QUIT:

Bug Fix: Fixed a minor typo when using peanut spicing powder
Feature: Added an additional court advisor quest
Bug Fix: Made a shadow research topic which had previously been coded available
for research
Feature: Added a shadow place research topic
Feature: Coded a number of new wilderness rooms

27-08-11

Feature: Added two extra goods for sale to holiday festivals

26-08-11

Bug Fix: Further fixed the function which determines if additional industries
can be built within city walls or not
Bug Fix: Amended the rounding in the functions determining whether storage
capacity of industries is affected by research topics
Bug Fix: Corrected two mislink in areas on Occid

23-08-11

      • PRESS RETURN OR Q TO QUIT:
Bug Fix: Corrected the room in which a new item in the City of Peace appears
and corrected another bug related to this item
Bug Fix: Fixed a minor bug with the tell command
Bug Fix: Corrected a typo in a research topics description
Bug Fix: Removed erroneous error messages when breaching doors in Ketarin
Bug Fix: Overhauled the code preventing couriering of some items, making the
checks on whether an item can be couriered more accurate and making
the messages which appear when you cannot courier an item more
specific

21-08-11

      • CODE REBOOT ***

Code changes not included in above code reboot;
Bug Fix: Prevented people from calling guardians on themselves
Bug Fix: Further amended a corruption fix command which wasn't working

20-08-11

Bug Fix: Added an alternative way to re-distribute NPCs who were causing
crashes when they moved around cities
      • PRESS RETURN OR Q TO QUIT:

Codefix: Added more crash tracking variables

Bug Fix: Amended a corruption fix command for the city of peace which wasn't
working

17-08-11

Bug Fix: Reverted path finding code changes following testing which led to
crashes

16-08-11

Bug Fix: Amended path finding code to fix a potential memory leak

12-08-11

      • CODE REBOOT ***

11-08-11

Bug Fix: Corrected some incorrect newline characters in some affluence prize
descriptions
Bug Fix: Corrected the function which determines if additional industries can
      • PRESS RETURN OR Q TO QUIT:

be built within city walls or not

Bug Fix: Amended the list of available concoctions at a chemical works to show
the same products both ways of generating the list
Balance: Changed sleeping so that you cannot voluntarily go to sleep whilst
wearing too much armour
Balance: Changed how effective sleep is for health and tiredness recovery
depending on how much armour you are wearing; Increased armour reduces
the effectiveness

05-08-11

Bug Fix: Amended the stop lock command to correctly lock the door when a
stop lock is fitted
Feature: Implimented a player construction
Bug Fix: Fixed a bug which displays the birthdate of a child born on the first
day of the week incorrectly

04-08-11

Feature: Allowed use of the drop command whilst swimming, added a minimum
swimming skill requirement to get items whilst swimming
      • PRESS RETURN OR Q TO QUIT:

30-07-11

Bug Fix: Fixed a bug with a quest relating to secret project 'NP'
Feature: Guild tutors will switch to auto-inguilding if their guild leadership
rating is 'terrible' (Caused by an inactive guildhead or guildhead's
assistant) - Except for hidden guilds
Feature: Rank 1 guildmembers can now befriend/request nomination from the
guild tutor if the guildhead is dormant - But they require twice as
many befriends to secure a nomination and cannot be nominated by rank
4 guildmembers - Only one promotion election victory is required to
gain promotion
Feature: Rank 2 guildmembers can now vote in guild promotion elections if the
guildhead is dormant - Rank 1 guildmembers can vote in these elections
if the guildhead is very dormant and they have been nominated by the
tutor
Feature: More skilled players can now use tutor inguilding if the guildhead of
the relevant guild is dormant
Codefix: Added better crash tracking to NPC path finding

      • CODE REBOOT ***
      • PRESS RETURN OR Q TO QUIT:


29-07-11

Bug Fix: Fixed a number of mislinks in Gralnakia
Bug Fix: Fixed a mislink near Ruk'tan
Feature: Allowed commanding of troops whilst swimming (Requires a higher level
of swimming skill than ordering already loyal troops)
Bug Fix: Stoicism fasting now only kicks in if you are not already starving,
preventing continual hunger damage if you are already starving but
haven't reached the limits of fasting
Bug Fix: Fixed a minor bug with the tell command

27-07-11

Feature: Completed a demonic research topic
Feature: Added an additional item for sale at one of the festivals

26-07-11

Bug Fix: Corrected an issue with painsong
Feature: Added a newly declared holiday to the time command
Feature: Change the way groups work; You no longer are removed from a group
      • PRESS RETURN OR Q TO QUIT:

if you leave the location of the group leader; However no fame is
gained by group members not in the location of the group leader, nor
from kills made by group members not in the location of the group
leader
Feature: Completed the effects of a shadow place research topic
Bug Fix: Amended bank interest code to accommodate research topics increasing
account size limits
Bug Fix: Corrected a typo in a city research topics name
Feature: Added several new city research topics

25-07-11

Feature: Amended the shadow research history command to allow exclusion of
earlier topics from the results
Feature: Completed a demonic research topic
Bug Fix: Added a full stop to the beard text in generic player descriptions
Feature: Added the framework for temporary beard stylings, in the same way as
hair styles (hair pastes, hair bands etc)
Feature: Added an additional item for sale at one of the festivals
Bug Fix: Corrected the smells associated with some newer liquids
Feature: Added birthday gifts for 79th birthdays

      • PRESS RETURN OR Q TO QUIT:

24-07-11

      • CODE REBOOT ***

Code changes not included in above code reboot;
Feature: Completed a new provincial region in the wilderness
Feature: Added an additional item for sale at one of the festivals

23-07-11

Feature: Added birthday gifts for 78th birthdays
Bug Fix: Corrected the age in the message for a number of birthday greetings
Bug Fix: Corrected some incorrect exits in Gralnakia
Bug Fix: Fixed the fourth map table in Gralnakia
Bug Fix: Fixed an erroneous message in the Dead Fish Inn
Bug Fix: Fixed a typo in the spawn village womans description
Feature: Added a quest to one of the 'story quest' NPCs
Feature: Coded a number of additional wilderness rooms

22-07-11

Bug Fix: Corrected some incorrect messages in chemical concoctions
      • PRESS RETURN OR Q TO QUIT:

Feature: Added several new city research topics
Feature: Added a new festival game to one of the festivals
Bug Fix: Fixed a mislink the in Place of Shadows
Bug Fix: Fixed an erroneous message when you find an item in Ketarin

21-07-11

Bug Fix: Coded a corruption fix command to correct Ruk'tan's in-city lordships
Feature: Added eight new items for the treasure room

20-07-11

Bug Fix: Amended NPC affecting songs to not affect unkillable NPCs
Bug Fix: Amended NPC affecting songs to allow targetting of NPCs
Bug Fix: Fixed a bug with speedsing which reduced singing time to 1 second
rather than halving singing time
Bug Fix: Added a fix to a player's child to prevent it vanishing
Bug Fix: Coded a corruption fix command to repair two city of peace barriers
Feature: Completed the partially coded City of Peace Barrier
Feature: Coded an additional demonic research topic

18-07-11
      • PRESS RETURN OR Q TO QUIT:


Feature: Coded a number of additional wilderness rooms
Feature: Added an extra good for sale to a holiday festival
Feature: Partially coded an extra City of Peace barrier

17-07-11

      • CODE REBOOT ***

16-07-11

Feature: Added a new option for 'marriagestatus' of 'separated' which removes
the line about marriage from your status if your spouse has been
absent for at least six OOC months - This does not allow you to marry
anyone else
Bug Fix: Fixed the 'mark' command used in the Map House in Gralnakia
Bug Fix: Correct two mislinks in Gralnakia
Feature: Added an extra City of Peace barrier
Bug Fix: Amended the 'Festival of Carnage' to show as a holiday for Szagan
rather than Vagla

14-07-11
      • PRESS RETURN OR Q TO QUIT:


Feature: Added seven new city research topics

10-07-11


Bug Fix: Corrected two missing room links in the City of Peace
Bug Fix: Increased the scope of city enemy check breakouts to avoid potential
freezing issues in future
Bug Fix: Corrected a reference to a non-existant object in industry retrieval
code
Bug Fix: Corrected some parameters which would have caused garbage output
Codefix: Finished correcting code which compiles but causes compilation warnings
Balance: Added a cost to fitting a stoplock
Balance: Barging a door open now destroys stoplocks (But barging a stoplocked
door is more likely to break your arm)
Balance: Lockpicking a door open now removes stoplocks (But lockpicking a
stoplocked door takes longer and is more likely to break lockpicks)

04-07-11

Bug Fix: Fixed a major bug relating to songs affecting NPCs
      • PRESS RETURN OR Q TO QUIT:

      • CODE REBOOT ***

03-07-11

Bug Fix: Fixes to prevent problems while loading particular players achievements
and added indicators to clarify what is happening when achievements are
loaded
Codefix: Amended the main crash tracking tools to allow for deeper tracking with
future modifications
Bug Fix: Added an emergency breakout from city enemy checks to prevent freezes

      • CODE REBOOT ***

02-07-11

Bug Fix: Corrected some parameters which would have caused garbage output
Codefix: Correcting code which compiles but causes compilation warnings

      • PRESS RETURN OR Q TO QUIT:

01-07-11

Feature: Added some new rooms for secret project 'NP'

30-06-11

Feature: Added a new quest for secret project 'NP'

27-06-11

Feature: Added a number of NPCs and a new NPC template for secret project 'NP'

26-06-11

Feature: Added some new rooms for secret project 'NP'

25-06-11

Feature: Added a new NPC for secret project 'NP'
Bug Fix: Corrected some parameters which would have caused garbage output
Codefix: Correcting code which compiles but causes compilation warnings

      • PRESS RETURN OR Q TO QUIT:



24-06-11

Feature: Added a newly declared holiday to the time command and help holidays
Codefix: Correcting code which compiles but causes compilation warnings

23-06-11

Feature: Added a new NPC template and quest for secret project 'NP'
Codefix: Correcting code which compiles but causes compilation warnings

22-06-11

Bug Fix: Corrected some parameters which would have caused garbage output
Codefix: Correcting code which compiles but causes compilation warnings

21-06-11

Bug Fix: Correcting a message for 'determine' which widens the use of the
ability and was not previously displaying correctly
Codefix: Correcting code which compiles but causes compilation warnings

20-06-11
      • PRESS RETURN OR Q TO QUIT:




Bug Fix: Correcting several incorrect parameters which would have caused garbage
output for some messages
Codefix: Correcting code which compiles but causes compilation warnings

19-06-11

Balance: Allowed players to 'look', 'who' and check inventory whilst in awe,
debating, singing, farsighting, empowering, shattering, taming,
using the mortician ability, attuning fellblades, engraving, charging,
lock picking and forging - Also allowed inventory and who when
swimming or in an energysheath
Codefix: Correcting code which compiles but causes compilation warnings

18-06-11

Balance: Amended warcry to affect NPCs (Excluding undead or demons controlled
by the singer)
Balance: Amended recuperation and painsong to affect NPCs
Codefix: Correcting code which compiles but causes compilation warnings
      • PRESS RETURN OR Q TO QUIT:



17-06-11

Feature: Added the code for an additional player's child's object
Codefix: Correcting code which compiles but causes compilation warnings

16-06-11

Codefix: Updating code to compile on other servers (Complete)
Bug Fix: Correcting several incorrect parameters which would have caused garbage
output for some messages
Codefix: Correcting code which compiles but causes compilation warnings

15-06-11

Codefix: Updating code to compile on other servers (In Progress)

14-06-11

Codefix: Updating code to compile on other servers (In Progress)

      • PRESS RETURN OR Q TO QUIT:
13-06-11

Codefix: Updating code to compile on other servers (In Progress)

12-06-11

Codefix: Updating code to compile on other servers (In Progress)

28-05-11

Feature: Changed animal pen placement code to prevent placement in rooms
related to secret project 'NP'
Feature: Added some new rooms for secret project 'NP'
Feature: Added three new city research topics
Feature: Added an additional court advisor quest

24-05-11

      • CODE REBOOT ***

Code changes not included in above code reboot;
Bug Fix: Corrected a typo in a god notification
      • PRESS RETURN OR Q TO QUIT:
Bug Fix: Corrected a typo in the patron command instructions
Bug Fix: Added newline indicators to two room descriptions in Ketarin

19-05-11

Feature: Added an additional quest for secret project 'NP'
Feature: Added a new clover quest
Feature: Added an additional demonic research topic

15-05-11

Bug Fix: Corrected a mislink in the City of Peace

      • CODE REBOOT ***

14-05-11

Feature: Added two additional quests for secret project 'NP'
Feature: Added two new city research topics

13-05-11

      • PRESS RETURN OR Q TO QUIT:




Feature: Modified the remaining race quests to show different messages in

different parts of the world

12-05-11

Bug Fix: Fixed several double prompt errors in secret project 'NP'
Feature: Modified the Polaris race quests to show different messages in
different parts of the world
Feature: Added a new city research topic

11-05-11

Feature: Added a new NPC and several new rooms for secret project 'NP'

10-05-11

Feature: Added some new rooms for secret project 'NP'

06-05-11

Codefix: Amended city research loading routines to normalise corrupt research
values
      • PRESS RETURN OR Q TO QUIT:
Balance: Modified ship repair to allow ministers of war to 'borrow' the docks
of cities they are not at war with and not enemied in to repair ships
Codefix: Amended the 'alternate' religions for Gralthar to remove an incorrectly
assigned religion and balance the religions in relation to other
cities (Part of an unreleased feature)

01-05-11

Codefix: Added an administrative command to remove corrupt guild patron statuses

      • CODE REBOOT ***

30-04-11

Feature: Added a number of new rooms for secret project 'NP'
Feature: Added a message warning people on ships if the wind changes direction

29-04-11

Bug Fix: Corrected two broken room links in the City of Peace
      • PRESS RETURN OR Q TO QUIT:

Bug Fix: Amended an instant death event to nullify relentless
Bug Fix: Corrected some elements of a quest in secret project 'NP'
Bug Fix: Corrected a typo with a demon research message
Feature: Completed an additional demonic research topic

20-04-11

Bug Fix: Fixed a bug which may have incorrectly reported whether food was burnt
when using 'ovencheck' in a restaurent kitchen, also fixed a potential
variable overflow relating to burnt food

18-04-11

Bug Fix: Modified the formula for working out the religious breakdown of
NPC citizens (Part of an unreleased feature)
Bug Fix: Fixed an 'Alas, but you cannot' generated by a command related to
secret project 'NP'

17-04-11

      • PRESS RETURN OR Q TO QUIT:

Feature: Added three new industry produceable items, iron, bronze and silver
tankards
Feature: Added a new NPC, new rooms and a new feature for secret project 'NP'
Feature: Partially coded the results of a demonic research topic
Codefix: Modified some tracking debug messages to only show to code
administrators in extra debugging mode

16-04-11

      • CODE REBOOT ***

10-04-11

Bug Fix: Amended tracking code to correctly record the direction of movement
Bug Fix: Modified tracking to correctly overwrite older tracks rather than
trying to record tracks in non-existant slots
Bug Fix: Fixed a bug which prevented a quest in secret project 'NP' being
completed

09-04-11

Bug Fix: Fixed a typo with iron machines
      • PRESS RETURN OR Q TO QUIT:

Codefix: Added several new debugging measures to tracking

07-04-11

Feature: Added a command to allow easier bulk mailing of administrative
messages

05-04-11

Bug Fix: Amended remaining god comets to stop them affecting players during the
login process
Codefix: Amended the industry access function to automatically assume code
administrators have access to all industries, for testing purposes
Feature: Added an achievement for hammer throwing

04-04-11

Balance: Added a code administrator command to set city stocks
Bug Fix: Corrected a typo in a message where citizens greet their own Emperor
Feature: Added a code administrator command to manipulate general variables
Bug Fix: Added extra safeguards to existing command to manipulate object flags
      • PRESS RETURN OR Q TO QUIT:


03-04-11


Bug Fix: Corrected a typo in the production code for candle making kits

02-04-11

      • CODE REBOOT ***

Code changes not included in above code reboot;
Feature: Added a new court advisor quest

26-03-11

Bug Fix: Corrected the production code for dark purple silk gloves
Balance: Amended 'scout' so that you don't need light if you can see in the dark
Bug Fix: Corrected the item name for 'simple wooden cup' for merchant dealer
trades
Bug Fix: Amended a god comet to stop it affecting players during the login
process

      • PRESS RETURN OR Q TO QUIT:
24-03-11

Codefix: Added an administrative command to identify shadow topic anomolies
Balance: Added a requirement to be awake before you can be saved by stoicism
relentless

22-03-11

Bug Fix: Amended treasuredive so that successful dive locations match the
co-ordinates given by the salty old seadogs
Bug Fix: Coded the results for a demonic research topic which had been marked
as researchable but had no results
Bug Fix: Amended the outguilding log to use the correct name field for the
player using the command and also made a change to prevent using the
command on yourself

20-03-11

Codefix: Amended the tracking code disabling to be toggled on or off with an
administrative command

18-03-11
      • PRESS RETURN OR Q TO QUIT:


Codefix: Added further crash tracking to a section of crashing code


      • CODE REBOOT ***

17-03-11

Codefix: Added an abort condition for a section of crashing code

      • CODE REBOOT ***

16-03-11

Codefix: Further refinement to a section of crashing code

      • CODE REBOOT ***

Code changes not included in above code reboot;
Bug Fix: Added an instructional message to the plant command when the wrong
values are entered

15-03-11
      • PRESS RETURN OR Q TO QUIT:


Bug Fix: Disabled tracking in events and entrance checks

      • CODE REBOOT ***

14-03-11

Codefix: Further refinement/crash tracking added to a section of crashing code
Codefix: Amended the decorruption command to reflect guildhead changes
Codefix: Amended the maximum values for tracking trace variables
Codefix: Added constraints to avoid tracking trace strength going too high
or too low
Codefix: Added an administrative command to review city research topics
Codefix: Added an administrative command to add/remove city research topics

      • CODE REBOOT ***

13-03-11

Codefix: Modified the data type of one tracking variable and amended tracking
code accordingly
Codefix: Removed the research component of the decorruption command
      • PRESS RETURN OR Q TO QUIT:

      • CODE REBOOT ***

Code changes not included in above code reboot;
Feature: Added a quest to one of the 'story quest' NPCs

12-03-11

      • CODE REBOOT ***

11-03-11

Bug Fix: Corrected an error allowing door reinforcement without sufficient funds
Codefix: Corrected one additional NPC without 'NPC Class Type' indicators

10-03-11

Bug Fix: Removed an unintentional condition from the effects of naturepeace
Bug Fix: Corrected a mistake in the command to manually amend guildhead names
Codefix: Added a decorruption command with the following effects;
Re-open incorrectly closed city of peace barriers
      • PRESS RETURN OR Q TO QUIT:

Restore guildnames/guildheads to correct values as of 10/03/11
Set the Emperor of Vagla to Relhel
Normalise the learned flag of corrupt but complete research topics
Set all cities populations to their recorded values from 27/02/11
Set all cities housing levels to or slightly above the population

07-03-11

Bug Fix: Fixed bugs with tracking trace fading and variable limits

06-03-11

Codefix: Added administrative commands to allow guild names/guildhead names to
be amended without rebooting when repairing corrupt data

05-03-11

Bug Fix: Fixed a bug with track trace loading

      • PRESS RETURN OR Q TO QUIT:

      • CODE REBOOT ***

Code changes not included in above code reboot;

Codefix: Added a fix to repair corrupt city of peace data
Bug Fix: Added proper initialisation for track trace ID variable

04-03-11

Codefix: Adding extra safeguards and crash tracking into a section of suspected
crashing code

03-03-11

Codefix: Added an administrative command allowing lesson removal (As idling
punishment) without requiring the target to be offline
Feature: Amended spear throwing to give players with the 'hammertoss' ability a
bonus when throwing warhammers and maces

01-03-11

      • PRESS RETURN OR Q TO QUIT:
Bug Fix: Fixed an issue which was preventing tracking traces from being created

24-02-11

      • CODE REBOOT ***

Code changes not included in above code reboot;
Feature: Added an admin command to monitor the games endurance chamber status
Feature: Added a new room for secret project 'NP'

21-02-11

Bug Fix: Fixed the broken balance check on two tracking abilities
Codefix: Added testing indicators to the track command
Bug Fix: Enabled repairing of winged steel and winged black steel helms

18-02-11

Bug Fix: Repaired a command relating to a magic ring
Bug Fix: Fixed a one-way link in a section of Hades
Bug Fix: Fixed a bug allowing Naval officers to assemble Army troops
      • PRESS RETURN OR Q TO QUIT:

Feature: Added a new feature to a room for secret project 'NP'

17-02-11

      • CODE REBOOT ***

14-02-11

Bug Fix: Modified track detection to prevent people locating their own tracks
or 'phantom' tracks in empty tracking trace slots
Feature: Coded three tutors for the tracking skill

13-02-11

      • CODE REBOOT ***

12-02-11

Bug Fix: Amended tracking traces to prevent multiple traces by the same person
in a single room
Balance: Altered tracking traces so that hidden players traces accumulate
slower
      • PRESS RETURN OR Q TO QUIT:


Balance: Altered tracking traces so that stalking players traces are harder to
spot
Feature: Added the commands to use the tracking skill

11-02-11

Bug Fix: Fixed a bug in the calculation of industrial worktime required when
concocting liquids in chemworks
Bug Fix: Fixed a bug which meant the wrong warnings were required to complete
certain citizenry quests
Feature: Amended the games medals to add medals for the 250 Pace Swim

10-02-11

Feature: Added a new NPC and a new quest for secret project 'NP'

08-02-11

Feature: Added an effect for sanctity rings and banishment rings when used on
non-horde npcs of the relevant type
Feature: Amended holyhagal to affect non-horde npcs of the relevant types
Feature: Amended holythur to work against non-horde npcs of the relevant types
      • PRESS RETURN OR Q TO QUIT:


07-02-11

Feature: Added 3 new city research topics

06-02-11

      • CODE REBOOT ***

05-02-11

Bug Fix: Fixed a typo & changed a gender specific note in the reap ability
description for the skills command
Bug Fix: Fixed an error with an order rank assignment command used by gods

02-02-11

Codefix: Added new variables for secret project 'NP' and amended associated
functions
Feature: Added a new quest for secret project 'NP'

01-02-11
      • PRESS RETURN OR Q TO QUIT:


Bug Fix: Added gender flags to female NPCs for secret project 'NP'
Feature: Coded a new NPC template for secret project 'NP'
Feature: Coded two new NPCs for secret project 'NP'

31-01-11

Feature: Added a means to reset the studyoffline counter without a reboot, and
an automated warning for administrators when the counter is getting
too high
Bug Fix: Fixed an administrative command listing treasure type variety
Feature: Coded a new NPC template for secret project 'NP'
Feature: Added two new NPCs for secret project 'NP'

30-01-11

Feature: Added some more rooms for secret project 'NP'

29-01-11

      • CODE REBOOT ***

      • PRESS RETURN OR Q TO QUIT:

28-01-11

Feature: Coded a new quest for secret project 'NP'

27-01-11

Feature: Added a new NPC for secret project 'NP'

25-01-11

Feature: Completed learning text and skill descriptions for tracking

24-01-11

Bug Fix: Fixed a minor bug with a quest in secret project 'NP'
Feature: Added the basic skill group skeleton for tracking

23-01-11

Feature: Added birthday presents for 76th and 77th birthdays

22-01-11
      • PRESS RETURN OR Q TO QUIT:

      • CODE REBOOT ***

21-01-11

Bug Fix: Fixed the assignment of citizenry warning quests
Feature: Increased the range of rooms merchant dealers can appear in and the
variety of goods they ask for

20-01-11

Bug Fix: Prevented whispers emotes from appearing to the people telling each
other
Feature: Added code to load/save tracking traces
Bug Fix: Repaired some incomplete tracking code
Feature: Added a function to calculate the strength of a tracking trace

19-01-11

Bug Fix: Fixed the 'achievements ratings' percentages following the effect of
the new achievements on this system
Bug Fix: Fixed the bug when buying hooked bronze knives at the Natrok camp
      • PRESS RETURN OR Q TO QUIT:

Bug Fix: Fixed the 'join' command for spherical yellow gems
Bug Fix: Fixed an erroneous message relating to Marbarukus
Bug Fix: Added additional safeguards against summoning duplicates of unique
demons

17-01-11

Feature: Added room parameters for the new rooms for secret project 'NP'
Bug Fix: Repaired some tracking code previously added
Feature: Added code to update tracking traces as time passes

15-01-11

Bug Fix: Testing and bug fixing work for secret project 'NP'
Feature: Added a newly declared holiday to the time command and help holidays
Bug Fix: Added more tracking variables which became neccessary
Feature: Updated tracking traces to detect direction of movement

14-01-11

Feature: Modified existing quests in secret project 'NP' to generate entries in
      • PRESS RETURN OR Q TO QUIT:

the administrative quest log
Bug Fix: Testing and bug fixing work for secret project 'NP'

13-01-11

Feature: Added several new rooms for secret project 'NP'

12-01-11

Feature: Added about a dozen new rooms for secret project 'NP'

11-01-11

Feature: Added a couple of new rooms for secret project 'NP'

10-01-11

Feature: Added a dozen new rooms for secret project 'NP'

09-01-11

Feature: Added several new rooms for secret project 'NP'
      • PRESS RETURN OR Q TO QUIT:


08-01-11

      • CODE REBOOT ***

Code changes not included in above code reboot;
Feature: Added a number of new rooms for secret project 'NP'
Feature: Added 5 new city research topics

06-01-11

Feature: Added several new rooms for secret project 'NP'

04-01-11

Bug Fix: Amended some item production which requires full potion bottles to
leave the empty bottle behind rather than destroying it
Bug Fix: Amended the name of ordinance 7 to 'Steak Distribution' and corrected
new line issues in a number of ordinances descriptions
Bug Fix: Fixed a new line issue for new divine notifications
Feature: Amended the divine notifications warning to advise of the view command
      • PRESS RETURN OR Q TO QUIT:

Feature: Added a whisper emote when two players are using tells when in the
same room as each other
Bug Fix: Added more tracking variables which had previously been overlooked
Feature: Added a function to create new traces for tracking when players move
around
Feature: Added 3 new city research topics

03-01-11

Feature: Added three new achievements for secret project 'GC'
Feature: Changed 'tell' so you can't send tells when yours are turned off, and
you can't send tells to people you're tell ignoring

02-01-11

Bug Fix: Testing and bug fixing work for secret project 'NP'

28-12-10

Codefix: Corrected additional NPCs without 'NPC Class Type' indicators
Feature: Added birthday/age information to the 'family report' command
Codefix: Streamlined code relating to player's children
      • PRESS RETURN OR Q TO QUIT:


24-12-10

Bug Fix: Testing and bug fixing work for secret projects 'GC' and 'NP'

23-12-10

      • CODE REBOOT ***

21-12-10

Feature: Added tracking/trace variables for future Tracking skill

19-12-10

      • CODE REBOOT ***

Code changes not included in above code reboot;
Feature: Coded a special event for Christmas 2010
Feature: Added a new court advisor quest

18-12-10
      • PRESS RETURN OR Q TO QUIT:


Bug Fix: Testing and bug fixing work for secret project 'NP'

16-12-10

Feature: Added a baby sling item to allow parents to carry baby objects in a
worn container

15-12-10

Bug Fix: Fixed a bug where sometimes you would get a double 'Alas, but you
cannot' when sending tells to an offline player

14-12-10

Codefix: Corrected the majority of NPCs which didn't get 'NPC Class Type'
indicators when the system was originally added

11-12-10

Feature: Increased the variety of greetings messages for npc citizens
Bug Fix: Repaired an informational command about treasure distribution
      • PRESS RETURN OR Q TO QUIT:

Feature: Added five new treasure items

10-12-10

Bug Fix: Testing and various bug fixes for secret project 'GC'

09-12-10

Bug Fix: Fixed an issue with telescope displaying 'close details' of ships
not within telescope range.

08-12-10

Bug Fix: Altered city growth rates, slowing them for happy cities and making
population more likely to drop in very unhappy cities, as this makes
it easier to recover city morale
Feature: Increased the variety of topics NPC children will discuss when asked
about work

07-12-10

Codefix: Amended backup scripts to resolve issue
      • PRESS RETURN OR Q TO QUIT:

06-12-10


Bug Fix: Investigatory work/test code for bugged religious statistics code
Feature: Doubled the number of items available in citizenry delivery quests
and added a new citizenry warning quest to increase the variety

05-12-10

      • CODE REBOOT ***

Code changes not included in above code reboot;
Bug Fix: Fixed a display issue with bone rattle shaking
Feature: Added a new clover quest

04-12-10

Bug Fix: Stopped soul droplet items vanishing if left on the floor
Feature: Modified 'telescope' to show more details about other ships as they
get closer to yours
Bug Fix: Fixed a display issue with hamakei figureheads on ships

      • PRESS RETURN OR Q TO QUIT:

03-12-10

Bug Fix: Fixed the lower lag threshold for studyoffline gain
Feature: Added 5 new city research topics

02-12-10

Feature: Added more inventory to the shop for secret project 'GC'

01-12-10

Feature: Coded NPCs for secret project 'GC' (Complete)
Feature: Added controls & rewards for secret project 'GC'

30-11-10

Feature: Coded existing world interface for secret project 'GC'
Feature: Coded NPCs for secret project 'GC' (In Progress)
Bug Fix: Added balance check & ghost check to starflow

29-11-10

      • PRESS RETURN OR Q TO QUIT:

Bug Fix: Corrected master function designations for some items
Feature: Coded a shop for secret project 'GC'

28-11-10

      • CODE REBOOT ***

27-11-10

Feature: Coded rooms for secret project 'GC'

26-11-10

Feature: Added a command to give gods more information about order activity

25-11-10

Bug Fix: Modified 'ordertell' command to reference the correct 'High Priest'
title for each order

24-11-10

      • PRESS RETURN OR Q TO QUIT:

Codefix: Added counters/saves for future commands giving gods more information
about order activity

23-11-10

Bug Fix: Modified books to prevent them losing their title from their
display names (visible in player/room inventory listings) during
reboots.

22-11-10

Balance: Stopped soul corruption healing while on the holy isle
Balance: Reduced lesson gain to 25% of normal whilst 1% or more soul corrupt
Balance: Made two more abilities vulnerable to dispellation, reaper and
witchtouch
Feature: Reduced the predictability of reaper and witchtouch abilities by
making the selection of affected abilities more random

21-11-10

      • CODE REBOOT ***

      • PRESS RETURN OR Q TO QUIT:

20-11-10

Feature: Added sliced items for new recipes (Complete)

19-11-10

Feature: Updated cookery command for future new recipe book (Complete)
Feature: Added sliced items for new recipes (In Progress)

18-11-10

Feature: Updated cookery command for future new recipe book (In Progress)

17-11-10

Feature: Added the code for an additional player's child's object

16-11-10

Feature: Added testing tool for secret project 'NP'
Feature: Updated cookery command for future new recipe book (In Progress)

      • PRESS RETURN OR Q TO QUIT:

15-11-10

Bug Fix: Renamed a player's child's object

Balance: Prevented race quest items from spawning in Gralnakia
Bug Fix: Prevented erroneous 'bad idea' messages when recovering with a blunt
marble spear
Bug Fix: Altered skill display messages for 'forgotten' skills to distinguish
between corruption and forgetting pre-requisites for higher skills
Bug Fix: Amended the pre-requisites for one city research topic
Feature: Added 5 new city research topics

14-11-10

Codefix: Lag optimisation of food type assignment for edible items (Complete)

13-11-10

Codefix: Lag optimisation of food type assignment for edible items (In Progress)