Channeling



Channeling | In Game Description | Learning | Abilities | Special Notes

In Game Description



Channeling is the skill of manipulating and channeling natural magical energies. It has a wide range of applications, although it is mainly an offensive skill, with some offensive-defence abilities.

To use a channeling ability, you must first 'channel <spell>', and then, once you have recovered from the exertion of channeling, you must 'focus <target>'. Not all abilities require a target.

Learning



Channeling is taught by Devotees of the Arcane, The Sorcerers of Light, and The Enchanters of Shadow

Abilities


Skill
Description
Lesson Cost
Notes
Electroaura
Creating an aura to harm your attackers
2

Enchain
Binding someone with magical chains
7

Energyblade
Fashioning a sword from pure energy
3

Energyblast
Directing energy in a powerful attack
14

Energyfunnel

85

Energysheath
Surrounding yourself with a shield of energy
14

Energywave
Sending forth a wave of healing energy
7

Forcefield
Blocking an exit with a wall of energy
7

Forcewall
Creating a more powerful forcefield
14

Globe
Creating a volatile globe of electricity
3

Guardian
Creating a guardian to protect you
3

Image
Sending out photons to retrieve an image
0

Light
Illuminating locations with a burst of light
0

Nervenumb
Burning out the nerves in skin, for higher pain tolerance
7

Portal
Opening a gateway to a distant target
54

Powerspiral
Lashing out at others with a spiral of power
26
Attacks entire room
Pulse
Sending a healing pulse of energy around your body
2

Pre-Requisites


Channeling counts as a magical skill for magic/physical balance.
Channeling can be used a pre-requisite for the Death Magic or Pure Magic higher skills.

Special Notes



One of two skills that require the abilities to be queued before they can be used.